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korin_campaign_notes [2025/10/26 22:57] – [Session 101] jerrodkorin_campaign_notes [2025/12/08 00:42] (current) – [Session 103] jerrod
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     * learn that the assistant was from teh Zentarim - mob assassins     * learn that the assistant was from teh Zentarim - mob assassins
     * will get a copy of the runes for a teleport circle near Xonthal's tower     * will get a copy of the runes for a teleport circle near Xonthal's tower
-  + 
 +===== Session 102 ===== 
 +  Magmell wanders off, sees a person hand off a scroll - purple hair, black cloak 
 +    * follows a guy down to the poor part of town, retrieves the scroll 
 +      * learn the guy was an assassin 
 +    * scroll has a picture of each of us 
 +  * stuff with assassin 
 +    * find out she hasn't told lord neverember yet -- and she agrees to delay a bit 
 +    *  
 +  * get the scroll 
 +  * teleport in to a fountain of a town square 
 +    * lots of towers 
 +    * merchant tells us not to go in 
 +    * everyone who goes in, either dies or comes out crazy sometimes speaking different languages 
 +  * figure comes out on balcony 
 +    * came out, said it took the mask, and we should meet them beneath the tower 
 +  * get to 8 way w/ sundial 
 +    * shadow points north 
 +  * go north, get to sundial 
 +    * shadow points north & east 
 +  * go east 
 +    * get to 80ft room with a large pool in the middle, garnet hovering in the middle of the pool 
 +    * 4 large creatures in the water 
 +    * we walk around the edge, ignore the garnet, don't get attacked 
 +    * we try to walk away and end back at the entry to the pool 
 + 
 + 
 +===== Session 103 ===== 
 + 
 +  * kill the lobsters 
 +    * take the gem 
 +  * find magic items in bottom of pool: 
 +    * 6 pot healing - 1 to each of us 
 +    * 1 growth - magmel 
 +    * 1 fire breath - magmel 
 +    * 1 wand - (korin to trade) 
 +    * 3 dagger+1 - kai, (korin to trade) 
 +    * drift globe - (korin to trade) 
 +    * elemental gem - sapphire - air - (korin to trade) 
 +  * get back to the 8 exit room 
 +    * shadow (N & E)  
 +  * go north east 
 +    * come out to a sundial with 3 shadows (north, SE, SW) 
 +  * go south east 
 +  * come to a 90x150 ft room 
 +    * sheep & 2 cyclops - all appear frozen in time 
 +    * as soon as enter, things start moving 
 +    * cyclops challenge to a throwing context 
 +    * Magmel uses a potion of growth, and out throws them 
 +    * the boulder the cyclops threw splits open and turns in to a sapphire 
 +    * "defeated them on the field of katar" 
 +  * go south west 
 +    * some to a long hallway - bubbling fountain in center 
 +    * lots of flowers 
 +  * And the flowers attack!  (when someone casts mage hand on one...) 
 +    * stop mid combat, with flowers all injured, one dropped, and magmel grappled by one
korin_campaign_notes.1761519430.txt.gz · Last modified: by jerrod