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vecna:sessions [2025/09/13 02:54] – [Session 15] jerrodvecna:sessions [2025/12/13 04:45] (current) – [Session 17] jerrod
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       * control water + wall of force + 100ft cliff in the sea makes it trivial       * control water + wall of force + 100ft cliff in the sea makes it trivial
   * notice the lead archaelogist has a partially dead hand   * notice the lead archaelogist has a partially dead hand
-  * +  * take us back to our camp 
 +    * have some divine casters with a 7 pointed star 
 +      * followers of Celestian, the far wanderer 
 +    * have a wizard - Laysa 
 +  * explains why they are there 
 +    * many of the folk on the island are cursed 
 +    * disturbed something they shouldn't disturb 
 +      * Kyuss (god) cursed them 
 +    * here because some divinations said they should come here to remove the curse 
 +      * some of the items stored in the tomb of Akerakk are they key to removing the curse 
 +    * know where the entrance of the tomb 
 +  * Complex built by outsiders 
 +    * found entrance and 2 false entrances that are trap covered 
 +    * evil skeletal mage kill some people here & took some treasure 
 +  * Looking for a collection of items stolen by the evil skeletal mage some time ago, and are in the dungeon: 
 +    * Ebony wand decorated with bones and ­feathers 
 +    * Ring of golden stars 
 +    * Sacred scimitar dedicated to serpent spirits 
 +    * Set of copper tablets engraved with incantations 
 +    * Crystal orb used in rituals 
 +    * Blue silk sash used in ceremonies 
 +  * Talo & Vogren - their priest & healers 
 +  * advice 
 +    * reciprocity - don't take something without leaving something in return 
 +    * respect - money, food, crafted items, act of kinds gain spirit's favor 
 +    * they can help heal 
 +  * Marian - human woman studying spellbook 
 +    * really likes magical traps 
 +    * will do ritual to fix the curse if we get the items 
 +    * more interested in the magical traps than removing the curse 
 +    * very interested in Acerrak 
 + 
 +  * notice that Marian is a demonic outsider very well concealed -- counts as a secret 
 + 
 + 
 + 
 +==== Session 16 ==== 
 +  * (retcon) Spider attunes the demonicon 
 +  * Wizard turns in to Rakasha, and 2 Erinyes attack 
 +    * find a lantern of revealing and gem of seeing 
 +  * take a long rest 
 +  * start going in 
 +    * see a message beyond traps: "The blue one craves your magic" 
 +  * center room 
 +    * in pit, there is a door behind the illusion 
 +    * a set of casks with symbols 
 +      * green star - boring - bad 
 +      * blue square 
 +      * green moon - elixir of health 
 +      * red square - potion of gaseous form 
 +      * blue circle 
 +      * green circle 
 +      * red star  - bad 
 + “A septet of libations I present to you, 
 +  But only one will help you escape this tomb. 
 +  Six drinks are magic; one is mundane. 
 +  Those marked with stars are vitality’s bane. 
 +  Blue is neither blessing nor curse. 
 +  Moon cleanses you of illness or worse. 
 +  Green’s neighbor is never boring — 
 +  Drink deep; pass through the flooring.” 
 + 
 + 
 +  * gaseous form in to the room below 
 +  * short hallway to a room full of fog 
 +    * 8 sided, many doors, can't see anything 
 +    * most of us get split up 
 +  * by pass some traps 
 +  * get to a room with statues - fight a bit until Tungsten talks to them 
 +    * get the **Scimitar** 
 +  * find the way to the library - and reunite with Pep 
 +    * we each get a +1 stat -- +1cha 
 +    * and journal, that says the crypt door password is "Die" 
 +    * found **copper tablets** 
 +  * find a room with castings for simalcurum 
 +    * and a the **crystal ball** 
 +    * notes say the crypt door password is "Die" 
 +  * go back to the entrance, to explore other areas 
 +    * there is a tree, doing meditation, and vines that hate it, and some invisible willowisp 
 +    * winklevoss 
 +      * willowisp whispers:  
 +        * "the master of this tomb longs to be free, would you if you were he?" 
 +        * "the next challenge is crushing, move fast" 
 +      * finds the **wand** 
 +    * find a room past some constructs 
 +      * find **gold ring** 
 +  * found everything except one thing - go to the final room 
 +  * and see skeletal figure on a throne... 
 +    * and that's where we will pick up next time 
 + 
 +  * items in vault 
 +    * **blue scarf** 
 +    * ring of elemental command 
 +    * tome of stilled tongue - talks to vecna 
 +    * rod of pact keeper +3 
 +    * rod piece - mirage arcana 
 +==== Session 17 ==== 
 +  * kind of gloss over convincing the lich clone to go good 
 +    * he fixes the curse 
 +  * get back to the wizards 
 +    * find out the world is getting wonkier 
 +      * people are starting to swap sides 
 +    * limbo - seems to be leaking information 
 +  * seems like we need a way to have leverage on Tiamat 
 +    * Red Belvedere - tiamat's casino on the first level of hell 
 +      * run by Tiefling - Windfall 
 +      * In Avernus - first level of hell 
 +        * leader is Zariel; took over from Bell who is now in 2nd in command 
 +    * contact Ian's patron - Vesper 
 +      * make a hand-shake deal with his devil to get its help in exchange for us hearing its pitch for taking out its main enemy 
 +  * will help set up deal, provide item to turn on the security system so devils can't teleport in/out 
 +    * as payment wants us to steal something from another customer at the casino 
 +  * will need to get in to the member's only area - should be subtle; don't show off to much 
 +    * want to be fashionably late so they are in the zone when the security system comes on 
 +  * summon demon to negotiate 
 +    * comes with an admantine immovable rod, with the flaw that the button only works every 6 hours 
 + 
 +  * take portal to hell 
 +  * help some erinye with a mission so they give us a ride to the casino 
 +    * we let the unicorn go, kill 2 of 3 erinye - other agrees to give a ride 
 +  * get to the casino 
 +    * need to impress enough pit bosses to get access to the special floor 
 +  * nift imp in green room 
 +  * do arena fight - winkie nutshots for the win, repeatedly 
 +    * get favor 
 +  * skill room - winkie wins at dragonchess, through bardic inspiration 
 +    * get favor 
 +  * horse racing 
 +    * pit boss disguises himself, gets them to cheat, and then they bluff that they didn'
 +    * get favor 
 +  * maze 
 +    * loot the entire maze 
 +    * give the boss 3 soul coins - get favor 
 +  * overall - get 4855 talons 
 +    * 3735 talons converted to cast at 10:1 
 +    * buy a bunch of potions 
 +      * elixir of health & potion of heroism for me - will expire in a couple days 
 + 
 + 
 +  * spells running: 
 +    * mindblank - extended 
 +    * heroes feast 
 +    * potion of heroism - (aka 1hr bless) 
 +    * see invisible 
 + 
vecna/sessions.1757732042.txt.gz · Last modified: by jerrod