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vecna:sessions [2025/09/13 01:11] – [Session 15] jerrodvecna:sessions [2025/12/13 04:45] (current) – [Session 17] jerrod
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     * artifact book     * artifact book
   * grab rod piece   * grab rod piece
 +
 +  * go back to sigil, chat a bit
 +    * I didn't take notes I should have
 +
 +  * go to Greyhawk
 +    * end up on an island
 +    * save a bunch of fisherman / archaelogists from a Kraken
 +      * control water + wall of force + 100ft cliff in the sea makes it trivial
 +  * notice the lead archaelogist has a partially dead hand
 +  * take us back to our camp
 +    * have some divine casters with a 7 pointed star
 +      * followers of Celestian, the far wanderer
 +    * have a wizard - Laysa
 +  * explains why they are there
 +    * many of the folk on the island are cursed
 +    * disturbed something they shouldn't disturb
 +      * Kyuss (god) cursed them
 +    * here because some divinations said they should come here to remove the curse
 +      * some of the items stored in the tomb of Akerakk are they key to removing the curse
 +    * know where the entrance of the tomb
 +  * Complex built by outsiders
 +    * found entrance and 2 false entrances that are trap covered
 +    * evil skeletal mage kill some people here & took some treasure
 +  * Looking for a collection of items stolen by the evil skeletal mage some time ago, and are in the dungeon:
 +    * Ebony wand decorated with bones and ­feathers
 +    * Ring of golden stars
 +    * Sacred scimitar dedicated to serpent spirits
 +    * Set of copper tablets engraved with incantations
 +    * Crystal orb used in rituals
 +    * Blue silk sash used in ceremonies
 +  * Talo & Vogren - their priest & healers
 +  * advice
 +    * reciprocity - don't take something without leaving something in return
 +    * respect - money, food, crafted items, act of kinds gain spirit's favor
 +    * they can help heal
 +  * Marian - human woman studying spellbook
 +    * really likes magical traps
 +    * will do ritual to fix the curse if we get the items
 +    * more interested in the magical traps than removing the curse
 +    * very interested in Acerrak
 +
 +  * notice that Marian is a demonic outsider very well concealed -- counts as a secret
 +
 +
 +
 +==== Session 16 ====
 +  * (retcon) Spider attunes the demonicon
 +  * Wizard turns in to Rakasha, and 2 Erinyes attack
 +    * find a lantern of revealing and gem of seeing
 +  * take a long rest
 +  * start going in
 +    * see a message beyond traps: "The blue one craves your magic"
 +  * center room
 +    * in pit, there is a door behind the illusion
 +    * a set of casks with symbols
 +      * green star - boring - bad
 +      * blue square
 +      * green moon - elixir of health
 +      * red square - potion of gaseous form
 +      * blue circle
 +      * green circle
 +      * red star  - bad
 + “A septet of libations I present to you,
 +  But only one will help you escape this tomb.
 +  Six drinks are magic; one is mundane.
 +  Those marked with stars are vitality’s bane.
 +  Blue is neither blessing nor curse.
 +  Moon cleanses you of illness or worse.
 +  Green’s neighbor is never boring —
 +  Drink deep; pass through the flooring.”
 +
 +
 +  * gaseous form in to the room below
 +  * short hallway to a room full of fog
 +    * 8 sided, many doors, can't see anything
 +    * most of us get split up
 +  * by pass some traps
 +  * get to a room with statues - fight a bit until Tungsten talks to them
 +    * get the **Scimitar**
 +  * find the way to the library - and reunite with Pep
 +    * we each get a +1 stat -- +1cha
 +    * and journal, that says the crypt door password is "Die"
 +    * found **copper tablets**
 +  * find a room with castings for simalcurum
 +    * and a the **crystal ball**
 +    * notes say the crypt door password is "Die"
 +  * go back to the entrance, to explore other areas
 +    * there is a tree, doing meditation, and vines that hate it, and some invisible willowisp
 +    * winklevoss
 +      * willowisp whispers: 
 +        * "the master of this tomb longs to be free, would you if you were he?"
 +        * "the next challenge is crushing, move fast"
 +      * finds the **wand**
 +    * find a room past some constructs
 +      * find **gold ring**
 +  * found everything except one thing - go to the final room
 +  * and see skeletal figure on a throne...
 +    * and that's where we will pick up next time
 +
 +  * items in vault
 +    * **blue scarf**
 +    * ring of elemental command
 +    * tome of stilled tongue - talks to vecna
 +    * rod of pact keeper +3
 +    * rod piece - mirage arcana
 +==== Session 17 ====
 +  * kind of gloss over convincing the lich clone to go good
 +    * he fixes the curse
 +  * get back to the wizards
 +    * find out the world is getting wonkier
 +      * people are starting to swap sides
 +    * limbo - seems to be leaking information
 +  * seems like we need a way to have leverage on Tiamat
 +    * Red Belvedere - tiamat's casino on the first level of hell
 +      * run by Tiefling - Windfall
 +      * In Avernus - first level of hell
 +        * leader is Zariel; took over from Bell who is now in 2nd in command
 +    * contact Ian's patron - Vesper
 +      * make a hand-shake deal with his devil to get its help in exchange for us hearing its pitch for taking out its main enemy
 +  * will help set up deal, provide item to turn on the security system so devils can't teleport in/out
 +    * as payment wants us to steal something from another customer at the casino
 +  * will need to get in to the member's only area - should be subtle; don't show off to much
 +    * want to be fashionably late so they are in the zone when the security system comes on
 +  * summon demon to negotiate
 +    * comes with an admantine immovable rod, with the flaw that the button only works every 6 hours
 +
 +  * take portal to hell
 +  * help some erinye with a mission so they give us a ride to the casino
 +    * we let the unicorn go, kill 2 of 3 erinye - other agrees to give a ride
 +  * get to the casino
 +    * need to impress enough pit bosses to get access to the special floor
 +  * nift imp in green room
 +  * do arena fight - winkie nutshots for the win, repeatedly
 +    * get favor
 +  * skill room - winkie wins at dragonchess, through bardic inspiration
 +    * get favor
 +  * horse racing
 +    * pit boss disguises himself, gets them to cheat, and then they bluff that they didn't
 +    * get favor
 +  * maze
 +    * loot the entire maze
 +    * give the boss 3 soul coins - get favor
 +  * overall - get 4855 talons
 +    * 3735 talons converted to cast at 10:1
 +    * buy a bunch of potions
 +      * elixir of health & potion of heroism for me - will expire in a couple days
 +
 +
 +  * spells running:
 +    * mindblank - extended
 +    * heroes feast
 +    * potion of heroism - (aka 1hr bless)
 +    * see invisible
 +
 +
vecna/sessions.1757725879.txt.gz · Last modified: by jerrod