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refuge:tactics [2021/05/24 05:18] jerrodrefuge:tactics [2021/06/11 18:47] (current) jerrod
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   * 2:  Armor Expertise.  Act as if wearing 4 more points of physical armor.  Can be purchased up to 5 times.  Note does not increase max allowed armor.    * 2:  Armor Expertise.  Act as if wearing 4 more points of physical armor.  Can be purchased up to 5 times.  Note does not increase max allowed armor. 
   * 3:  Smith's Armor. Any time you use a "Fast Refit" on yourself, it acts as 2 uses.   * 3:  Smith's Armor. Any time you use a "Fast Refit" on yourself, it acts as 2 uses.
-  * 2:  Heavy Hitter.  1 per LP, +50 damage of a slay once.+  * 2:  Heavy Hitter.  1 per LP, +50 damage of a slay.
   * 2:  Bloody Armor.  1 per LP, when you use a Resolute you are also affected by a "Mend Armor 20".   * 2:  Bloody Armor.  1 per LP, when you use a Resolute you are also affected by a "Mend Armor 20".
   * 2:  Recoil.  1 per LP, when a weapon skill is parry'd it is not used.   * 2:  Recoil.  1 per LP, when a weapon skill is parry'd it is not used.
   * 3:  Defensive Mind Set. 1 per LP, You may meditate and expend a slay to refresh a parry.   * 3:  Defensive Mind Set. 1 per LP, You may meditate and expend a slay to refresh a parry.
   * 1:  Offensive Mind Set. 1 per LP, You may meditate and expend a parry to refresh a slay.   * 1:  Offensive Mind Set. 1 per LP, You may meditate and expend a parry to refresh a slay.
-  * 5:  Mighty Blow.  1 per LP, you may swing with "Massive" for double weapon damage.  You may not use this with any other skill or ability.   
   * 2:  Spell Parry 1 per LP, as per ritual.   * 2:  Spell Parry 1 per LP, as per ritual.
   * 5:  Second Wind.  1 per LP, when you'd bleed out, you instead wake as if you'd had first aid applied.     * 5:  Second Wind.  1 per LP, when you'd bleed out, you instead wake as if you'd had first aid applied.  
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   * 3:  Swashbuckler's Grace:  While not using a Weapon Style with a 1H weapon, your backstabs count as weapon proficiencies when you are not attacking "From Behind".   * 3:  Swashbuckler's Grace:  While not using a Weapon Style with a 1H weapon, your backstabs count as weapon proficiencies when you are not attacking "From Behind".
   * 3:  Dodge This:  1 per LP, When an opponent uses a dodge or phase to avoid a weapon delivered attack, you may expend 1 use of this skill to use the attack again and this attack counts as "From Behind".   * 3:  Dodge This:  1 per LP, When an opponent uses a dodge or phase to avoid a weapon delivered attack, you may expend 1 use of this skill to use the attack again and this attack counts as "From Behind".
-  * 5:  Reflexive Ghostform: 1 per LP, you may assume Gaseous Form in response to an attack.  The effect lasts one minute, and may be ended earlier.  You must end the effect with a 3-count solidify.+  * 5:  Reflexive Ghostform: 1 per LP, you may assume Gaseous Form in response to an attack.  The effect lasts one minute, and may be ended earlier.  You must end the effect with a 3-count solidify.  Effect ends immediately if hit with a Solidify spell.
  
  
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 ----  ---- 
 Remove: Remove:
 +  * Martial:
 +    * 5: Mighty Blow. 1 per LP, you may swing with “Massive” for double weapon damage. You may not use this with any other skill or ability.
   * Stealth:   * Stealth:
     * 5:  Stone Heart:  1 per LP, when you are Killing Blow'd you may treat it as a normal weapon hit that knocks you unconscious. Additional Killing Blows given during this unconsciousness period reset the timer. If you take damage while in this state, you begin Bleeding Out as normal.     * 5:  Stone Heart:  1 per LP, when you are Killing Blow'd you may treat it as a normal weapon hit that knocks you unconscious. Additional Killing Blows given during this unconsciousness period reset the timer. If you take damage while in this state, you begin Bleeding Out as normal.
  
refuge/tactics.1621833524.txt.gz · Last modified: by jerrod