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| refuge:tactics [2021/04/08 05:53] – jerrod | refuge:tactics [2021/06/11 18:47] (current) – jerrod | ||
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| + | ======Tactics====== | ||
| ===== Fighter/ | ===== Fighter/ | ||
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| * 2: Iron Grip: 1 per LP, you may call " | * 2: Iron Grip: 1 per LP, you may call " | ||
| * 5: Generalist: Your Improved Assassinate also act as Improved Slay. Your Improved Slay also act as Improved Assassinate. | * 5: Generalist: Your Improved Assassinate also act as Improved Slay. Your Improved Slay also act as Improved Assassinate. | ||
| + | * 1: Powerful Meditation: as per High Magic ability | ||
| **Martial Tactics:** | **Martial Tactics:** | ||
| - | * 1: Armor Shift. | + | * 1: Armor Shift. |
| - | * 2: Armor Expertise. | + | * 2: Armor Expertise. |
| * 3: Smith' | * 3: Smith' | ||
| - | * 2: Heavy Hitter. | + | * 2: Heavy Hitter. |
| + | * 2: Bloody Armor. | ||
| * 2: Recoil. | * 2: Recoil. | ||
| - | * 5: | + | * 3: |
| - | * 3: Spell Parry 1 per LP, as per ritual. | + | * 1: Offensive Mind Set. 1 per LP, You may meditate and expend a parry to refresh a slay. |
| + | * 2: Spell Parry 1 per LP, as per ritual. | ||
| * 5: Second Wind. 1 per LP, when you'd bleed out, you instead wake as if you'd had first aid applied. | * 5: Second Wind. 1 per LP, when you'd bleed out, you instead wake as if you'd had first aid applied. | ||
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| * 3: Redirect Strike: | * 3: Redirect Strike: | ||
| * 3: Trap Avoidance: 1 per LP, as per the ritual. | * 3: Trap Avoidance: 1 per LP, as per the ritual. | ||
| + | * 3: Slippery Mind Set. 1 Per LP, You may meditate and expend an assassinate to refresh a dodge. | ||
| + | * 1: Killing Mind Set. 1 Per LP, You may meditate and expend a dodge to refresh an assassinate. | ||
| * 1: Feint with Globe: 1 per LP, When you throw an alchemy or trap globe, and entirely miss the target, you may retain the globe. | * 1: Feint with Globe: 1 per LP, When you throw an alchemy or trap globe, and entirely miss the target, you may retain the globe. | ||
| - | * 2: Assassin' | + | * 2: Assassin' |
| * 3: Swashbuckler' | * 3: Swashbuckler' | ||
| * 3: Dodge This: 1 per LP, When an opponent uses a dodge or phase to avoid a weapon delivered attack, you may expend 1 use of this skill to use the attack again and this attack counts as "From Behind" | * 3: Dodge This: 1 per LP, When an opponent uses a dodge or phase to avoid a weapon delivered attack, you may expend 1 use of this skill to use the attack again and this attack counts as "From Behind" | ||
| - | * 5: | + | * 5: |
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| * Should we just remove Doom Blow and Eviscerate entirely? | * Should we just remove Doom Blow and Eviscerate entirely? | ||
| * maybe move slay/ | * maybe move slay/ | ||
| + | |||
| + | * Feedback from Andy: | ||
| + | * Need to consider that assassinate costs 1, and dodge 5 -- and this lets you trade a 1 XP skill for a 5. (similar but less bad for slay); | ||
| + | * Change swashbuckler' | ||
| + | * Stone Heart needs an " | ||
| + | * need some sort of tactic to make " | ||
| + | |||
| + | ---- | ||
| + | Remove: | ||
| + | * Martial: | ||
| + | * 5: Mighty Blow. 1 per LP, you may swing with “Massive” for double weapon damage. You may not use this with any other skill or ability. | ||
| + | * Stealth: | ||
| + | * 5: Stone Heart: | ||
| + | |||