====== The Party ====== * Lindi (amber): bard : elf, slightly fae looking, super pale green skin, silver & lavendar hair, flowers in hair, young * Kai (laura): cleric : heavily cloaked, in armor with 6-pointed star symbol on cloak, half-drow, cleric of the frost maiden Shibekki * Korin (me): sorlock : very large silver dragonborn * Leopold (dot) : wizard : slightly cluelessly eager * Tepin (kate) : ranger : human, pale, stoned, follower of Bahamut * Magmell (bridget) : barbarian : goliath, goth with tattoos ++++ Former | * Felsin Battlehammer (beth): rogue : server of muled wine: scrawny dwarf, long reddish hair * Silah (kate): monk : tall green skin'd, dark hair, unclear what race * Birel (gillian): fighter : elf, slightly fae looking, pale blue skin & silver hair * Verona (bridget): druid : sulky goth elf, with raven, anger issues ++++ ====== Resources ====== * [[https://drive.google.com/file/d/1poOg3cNovMJE9yoED5CrJ6bQkz1Wmx0T/view?usp=sharing|Map]] * towns saved: Targos, Brynn Shander, Bremen * https://forgottenrealms.fandom.com/wiki/Bahamut * https://www.aidedd.org/dnd/monstres.php?vo=yeti * Roll20: https://app.roll20.net/join/10219020/0PpRVw * Fizban's: https://www.dndbeyond.com/sources/dnd/ftod * Map of Faerun: https://www.dndbeyond.com/resources/1782-map-of-faerun * [[Map around Nether Mountains]] * Notes on [[Cult of the Dragon]] * Calendar: https://app.fantasy-calendar.com/calendars/0bae3b03edb6faae81fa43793b1ee44d * [[Korin's Dragon Primer for Tepin]] ====== Frostmaiden ====== ++++ Expand| ===== Session 1 ===== * waved over to a corner, * need some help for murder - help avoiding * old, scarred, shield-dwarf - she's very scarred - Flynn Trollbane * solved a mystery, need help tracking down * in brynshander - a killer has killed 3 times - starting a few weeks back * halfling tracker, human shipbuilder in kargos, dwarf blacksmith in brynshander * ice dagger through heart * victims come from 3 towns that are sacrificing humanoids * everyone killed is fairly wealthy - lost the lottery and bought out? * killer is enacting Auril's revenge * Torga Icebane - runs traveling company, in town when murder's happened * Cephic - bodyguard - think he is the killer * will pay 100g to detain & determine his guilt * last murder was on the full moon * killed Jerome in Bryn Shander * glassblower, made good windows * white lady seance * frost on window spells out: * in response to how to fix cycle: invisible dwarves, watch out * in response to if they are killing with ice daggers: cold hearted killers * who are they: carama * story: woman married to wealthy miser; when moving towns, on his boat sailing across his chest of gold caused the ship to capsize, and his widow threw herself in the lake, and her ghost has walked the lake ever since * what should we know about everlasting winter: hags food, wolves walk, watch the castle * last sacrifice in easthaven: twilah starbright - docklight keeper - speaker & council did the offering * confronted cephic - accused him and he admitted his guilt * killed him - needed fire to kill * he was undead and kept coming back * found: 76 sp ===== Session 2 ===== * we do some investigation around easthaven * caravan doesn't detect as evil/undead * hear about * white moose chased a ranger * Bremen lake monster * Caer Dunavale - speaker is missing; creatures coming & going at night * mid day - head out to Bryn Shander * arrive at about 8pm * go to North Look Inn - looks like it might have originally been a watchtower * rowdy, has a kebab bar, and a stuff fish named "Old Bitey" that is 10ft long * Old Bitey is enchanted to sing. Was stuffed by Tarbis. * need to retrieve a sled up the north road - coming from dwarves with iron ingots * attacked by a yeti * will pay each person 50g, as well friendship with the dwarves - if we retrieve the sled * we head out, get a couple hours out, and a storm comes up * get to the sled, find it missing * track it, find 6 goblins pulling it towards a large 20ft tall wagon pulled by 2 polar bears * free the polar bears * kill a total of 9 goblins * find * 13 silver, 25 copper, 2 potions, bone whistle * 6 cp + 29 cp on goblins * sled has 300 iron ingots on a sled * (worth 5s per; 2lb per) ===== Session 3 ===== * pull the sled back to town (Bryn Shander), get paid * Korin & Verona-the-Elk pull * rest the night * dwarves offer us a 10% discount * meet a crazy old lady who wants us to find Chuinga's * gives us a tracking lantern that glows brightly if lit within 300 feet of Chuinga's * after shopping, head off to Bremen * get jumped by kobolds * get to Bremen and get paid * Hear about the monster in the lake taking our 2 more sailors - volunteer to take care of it * town will pass the hat for payment * job came from a Tiefling * Tully the half elf has been studying the monster - thinks its dangerous * wants us to write down info on the monster we learn * at inn that night, tavern keep mentions her son was taken off to the castle (there are 2 possible caer's) * Huarwr is his name * taken off by 2 Tieflings * showed necklaces, and he pulled his out, and then left with them * Huarwr had gone out 2 weeks prior on a hunting mission and didn't come back * came back a bit later; seemed colder and resistant to cold * necklace was made of black glass; felt wrong - felt like frostbite * we offer to investigate * next morning, meet Rinze at the dock who loans us two boats * Burley Ram * Felson, Silah, Verona, Kai * Pronged Goat - already lightly damaged, with a bite mark out of the gunnel * Korin, Birel, Lindi * go out fishing * see a dinosaur - pleisaurus * says awakened by ravinsin * must do your part to help the frost mistress, or will lose its awakened status * her mistress has problems with the town * wants to put fear of winter in the townsfolk * she plans to be a frost druid * frost druid are not good druids * talk the dinosaur in to believing that she is fooling him about losing awakened * it is upset that she fooled him * give it a name - Cerridwyn of Dualdon * wants us to vanquish the druid Ravisin; and if near the lake to call her when we do * Ravinsin moves around a lot ===== Session 4 ===== * wander to Bryn Shander for lunch, on our way to Caer-Dineval * visit the blacksmith * head out overland towards Caer-Dineval, intending to stop at the wagon over night * get to the wagon and stay the night * head out the next day, and get lightly lost * notice we are being watched * Tuinga riding an Arctic Hair * it causes a flower to blossom in Lindi's hair, and then a small snowstorm to appear * Morning Glory flower * creature than disappears * a line of sage plants starts blooming through the snow * we follow it to an evergreen grove * just as a blizzard blows up - we shelter in the grove * Verona convinces her crow to make friendly motions towards the Tuinga, but it decides not to ride the crow * have a little jam session trying to make friends * Belkor stumbles in to the grove "looking for his knives" * friend of Felsin's; blacksmith's son; "stolen by a pine cone" * figure out we went to far north - about 6h south of Kelvin's Cairn * about 2 hour West of Caer-Konig * about 4 hour North of Caer-Dineval * Arrive at Caer-Konig * a drunken Silver Dragonborn stands up from snow bank and asks if we are the thieves (Korin no longer remembers this) * Trovus - town speaker * wearing full plate * lantern over "northern light" went missing * Northern Light - tavern - used to have light; run by Alley & Corey - twins * lost its boats, pearls, tavern * pearls - stolen from Jarthra Vorax * town built in shape of crescent moon around the harbor * Felsin start's asking the thievery * dwarven-ish tracks leading towards Kelvin's Cairn * not stealing food * stole magic lantern - enchanted to change colors - "Auril's Blessings" * if going after the thieves - should get Jarthra to help us track them and not take Trovus * rest the night at Northern Light * go looking for Jarthra - blond dwarf woman * she harnesses the dogs and said we should be going * start following tracks * follow a single dwarves track for a couple hours, see it intersect with another set * other tracks were a sled pulled by a lame ogre * lose the tracks briefly, find them again * seems to lead to a sort of stone enclave set in to the hill * open-roof bunker with arrow slits & trap door going down * climb up to the top * see a Duergar in it * we ambush the Duergar ===== Session 5 ===== * continues exploration * goes down the ladder, through a tunnel, up a ladder and in to a room with a guard * 1 Duegar - drop her quickly * find a small black stone on a necklace * and a calling horn - Korin claims it * go a bit further, find a room with an undead ogre and 2 goats, in cages * kill the ogre * find the sleep quarters, kill 2 sleeping duegar; looks like there had been 4 beds * find an office * a note: Brother, You will find me on the frozen ferry in Easthaven. From this new base, the search for chardalyn continues. Long may our father reigh over this dark land! -Durth * on the way back notice new tracks * track it for half a day - until it gets to ice floes; but then lose tracks - south of Kelvin's Cairn * make it back to town * offered free rooms in Caer-Dineval inn * frozen ferry at East Haven ===== Session 6 ===== * Trade the 4 suits of armor for a dog sled & pair of sled dogs * Dogs: Rufus & Barnaby * Head over to Caer-Dineval * looking for Cora's son * inn: Uphill Climb - Rork owner * wander up to castle * initially don't want to let us in, but then do once they hear our names * Khaldroth - tiefling - "in charge" * facilitating things while the Speaker Krannog is unwell * Mir - tiefling - young, acting as a servant * in dog kennel * 6 other dogs already * and a human lad - Allistar - the kennel lad * not allowed to name dogs * spend some time wandering around the castle while waiting for dinner * encounter Huarwr (the son) - who seems to have gotten greasy and meaner than when we originally met him ===== Session 7 ===== * Have dinner * cook Karou - very good cook * Explore 2nd floor of keep area a bit * Find a room with a cat, and a room with creaking * Talk with the cat in the room upstairs * Khaldroth 's cat * Mentions two sick people: old man and old lady * mentions basement smells wet and like death * mentions a White Lady - maybe a tiefling? * In room across from the cat's room - rocking chair, with an ancient dwarf in it * she says she's going to die and go to the hells * offers to answer our questions * must travel to north & south - must stop zardok sunblight * if don't the ten towns will all be destroyed, one by one * must find him in the south in the spine of the world * death awaits if you go to soon, or to late * must forge yourselfs in the north - become the blades we need * Kardou is competent if detested * speaker is ill * you must go to the north, you must go the south, I must go hell * Karou comes visit Beril & Lindi * Verona comes back to room with cat & Krannock * apparently dead body is in the burnt out library * Krannock * Its a cult - local chapter lead by Khaldroth * Lavistas is who cult leader works for ===== Session 8 ===== * Start planning storming the castle * folks we don't want to kill: Mir, Stableboy, Cook; maybe the son * other names from Krannock: Lanthis, Dosser * basement door leads to a hallway, with several storage rooms off of aquifer * aquifer is split - one of the storage rooms off to the right has lever to open/close split * we theorize prisoners might be in basement * start the fight at the bottom of the tower * kill 3 guards, find out one had been writing a diary about how he accepted warmth of hell in to his heart * pile some stuff on top of the trap door * go to the second tower, kill 3 guards but this time not silently * when come up from the first floor find 2 people investigating -- tiefling & huawr (son) * drop the both, heal huawr & tie him up * go to the third tower, just after they left it * verona steps outside and thunderwaves them to death * thunderwave lets them know something is going on * guards come out of 4th tower * we end them quickly * head in to the keep * Mir decides to hide in the storage room -- after telling us about Thoob (nasty piece of work) & Khaldroth * invade the keep offices * kill Thoob * kill Khaldroth * proceed to basement * 2 cold storage rooms * in aquifer * 12 dead bodies frozen at bottom, in livery of Caer Dineval * then find a room with 2 doors out * shrine with statue of Lavistis - Arch Devil * humanoid figure in chains in pillar of ice * seems to have mold on wall behind the statue - carniverous mold * does AoE cold damage for getting at all near it * go down the west hall * encounter white tiefling * she is studying magic * she tells us to go away - seems inclined to talk with us * Kai starts the fight with Thunderwave * start talking with her * She deals with Lavistas - but is not his servant * there is power in the north, and he wants it * she says she is not an immediate threat * we keep attacking her - she flees * we over hear her muttering to herself as she leaves: "They better be as useful as you say they are." * investigate her desk * writing feather is an albino raven * go down the east hall * find the lever * pull the lever * find a 3rd cold storage room, with 5 of the speaker's servants * ferry people out, and will talk to everyone starting next event * Get 4th level ===== Session 9 ===== * questioning folk in the castle * white tiefling: Avarice * Khalgoth - was trying to collect the shards to channel the power of the north for the devils * competing with Deugar for it * old woman who did prophecy was Hethyl * korin goes in to the basement * pulls bodies out of the water * eldritch blasts the mold in to nothing * burns/melts the demon statue in to nothing * drags the chains from the statue up and drops it off * invited to stay at the castle whenever * travel to Bremen via Bryn Shander ===== Session 10 ===== * talk with Kora * she's going to travel down, collecting a priest, and see her son * hear about some people not being able to sleep * some people are just hearing voice repeating sounds in their sleep * the Gith realizes it is deep speech - something about a crashed nautilus needing a new psy-crystal and asking to send health * head to investigate * meet up with a couple dwarves transporting ale * get attacked by an Ice Troll * creature holy to Auril * Kai has a crisis of faith ===== Session 11 ===== * outside the ship * fight a pair of carrion crawlers * go inside the ship * fight a flesh golem, 3 baby mind flayers, and 2 short adult mindflayers * Looting the ship: * find 5 intact "lazer hand crossbow" (lazer rifle) and 3 partial ones w/o energy cells * 3 have an energy cell that can be fired 30 times. * 2 have an energy cell that can be fired 50 times * 6 inch rod w/ button - pacifier rod - Any creature within 30 feet with an INT of 3 or lower must make a CON save DC 13 or be incapacitated. 25% chance the rod breaks each use. * monocle - functions as eyes of minute seeing * helm of telepathy - made out of space slug - was broadcasting signal - kill the slug to stop the broadcast affecting people * we explode the ship by activating its self destruct sequence * Korin assumed it was because of the bonfire he had lit under it ===== Session 12 ===== * start heading back * next day a blizzard comes in * during the blizzard a Bullette attacks * after the fight, Lindi gets lost in a blizzard * ends up getting bamf'd off by some elven-ish "your majesty" * apparently the summer court wants her to figure out why its been winter to long * bamf's Lindi back * skin the Bullette * get back to town, here lots of folks are sleeping lots more recovering * next day, head to the next town - Targos * get there, hear some rumors * decide to head over to east haven * investigate gnolls who killed 2 people and stole a magic fishing hook * investigate the frozen ferry ===== Session 13 ===== * On way to East Haven, have to pass through Brynn Shander * meet Branika - ask why she wants chuinga * go to the temple of morning lord * priest points out he follows someone else not Lathandar * obscure old version that Lathandar from an ancient empire * offer to take supplies to someone * will do so in a few days * head over to Easthaven * see a man of the Brotherhood burned alive for killing people * Imdra aka Captain Arlaggath - militia captain * wants us to go investigate someone held in a prison * gives us grey bag of tricks & scroll of fireball; will pay us 250 gold when we come back * wants us to go north and ask Dzaan what the brotherhood was up to * go to "Revel's End" - imprisoned head of the Brotherhood "Vaelish Gant" * What is he up to? How do we stop it? * Tell the captain of the prison - ask & warn * go to Kelvin's Cairn, pass the Black Cabin, and go to the Sea of Moving Ice, and follow it north * Black Cabin is on the north shore of Maer Dualdon * Offers to tell us about the Gnolls * Mabira Morskull was out fishing - had enchanted fish hook that captured magical fish * Gnolls attacks while they were out on the ice & stole hook & pole * found an icy rift with laughing coming out of the ground - cackling chasm * will pay 10g per gnoll killed * Asks about footprints - we point out they are in the Duegar in the ferry * have been breaking & entering but not stealing anything * Mentions Red Yeti - a yeti so vicious that it has died its fur red with the blood of its victims * next day head out over Loc Dinneshere to go Gnoll Hunting * at lunch a group of 3 mountain goats approach us, one ridden by an owl * the lead goat is named Baab, who tells us to turn around and go home * owl is a druid, who when Verona speaks druidic, tells us they mean harm to us, and a fight starts * "Solemn Bay" - Druid of Auril - says this is her lands * we fight a bit, and the bard Suggestion's the druid to sit down and talk with us * we ask her questions * Korin asks about the white dragon * white dragon - Arveiaturace - gave her heart to a human centuries ago * human's corpse still rides on her back * knows the gnolls, wants them to kill town folk * mentions the Moose is an awakened creature of the other druid (Radisen) who awakened the sea monster * clearly dislikes the towns and especially the townfolk * fight breaks out, but manages to get an animal messenger cast on Karl before she dies * sends him with the message to Radisen "to avenge her" * we kill the druid * find some 4 very poisonous berries on her * find 3 bright golden berries - goodberries * Felsin befriends the Awaken'ed goat: Hubert * we sleep in the dead druid's camp, and have roast goat; and get Hubert the Goat drunk ===== Session 14 ===== * get to the chasm * kill 4 gnolls * find 4g, 14s, 21cp * kill a Fang Gnoll - get a silver spear & the magic fishing pole (w hook of fisher's delight) * find 21g 56s 117cp * find a pepper shaker with a W on it * kill 12 more gnolls * collect: * 16 heads * 16 longbows * 16 spears * find a human in a cage * in hide armor * eyes are jet black, has a jet black javelin, blackened skin * javelin made of shardalin - says his people make weapons out of it * he wants out of the cage, so he can eat the gnolls, and make things from their hide, and take them back to his tribe * follows Frosted Mother (Auril) and the Fiery Lord * we kill him, and melt the ice under his javelin, let it refreeze, and disguise it ===== Session 15 ===== * Verona finds a baby crow * get back to town in half a day * get a fishing license for 5 silver * get paid for 16 gnoll heads - 160g * sell off the longbows & spears to the town guard - 816g * divide up and get per person: 143g, 9s, 48cp * go see the town artifacts - there is a shardalon figurehead of a demon? * when we go in, see a wet woman lashed to the figurehead, crying * white lady's ghost * we kill it, after failing to be able to talk to it * we identify the figurehead * when touch it, have to make a Cha save, and feel evil intentions from it * Shardalon * Corrupted object * magically carved from shardalon by demon worshippers * talking about what to do with the figurehead with the Captain * maybe can call brotherhood to deal with it? * Demon that was part of the Shardalon tower was: Errtu - verona * Kai researches Auril * discovers she is Evil * Auril is insatiable - seems to be after world domination * generally opposed by one of two forces: Summer Court and Shabekhi (god of the cycle of seasons) * find notes that Auril was involved in the spell plague * Sila researches mindflayers in the region * duegar have a goddess that involves mindflayer symbolism - Deep Duergar * may have been involved in ancient empire up here - Netherese Empire - mageocracy - disappeared under ice & snow * Lavistas researched by Felsin * Archdevil, from 5th layer of 9 hells - buried alive in an Icey Glacier - patron of vengeance * Dragons researched by Korin - finds some great children's books * Local history of the Dale by Birel * sporadic dots of civilization * used to have a mild summer * Bruner Battlehammer - read story of him in the crystal shard & finding Mithril Hall - (Korin no longer remembers this) * land is always being invaded * Lindi research local weather magics * mostly finds farmer almanacs * unending winter started 3 years, starting at the sea of living ice * nomads near sea of living ice needed to sacrifice to get things to warm up, starting 3 years * area of all frozen has been growing each year * Felsin buys goat studded barding * Korin sells the Bullette Hide for 4 platinum bars (40 plat) * Head down to the Ferry - its trapped in ice * ice on door to cabin has been chipped away so it can open * find one duegar in the cabin, invisible - Lindi 'Suggestion's it for it to explain in excruciating detail * here to look around * gathering Shardalon - need to take it to his father - father has a project * Xardarok Sunblight - cleric of Deep Dura * find a map of the ten towns and where they are checking * has a map with a mark to the south of where to find their dad in the Spine of the World * almost due south of East Haven, and then follow a river to the west * they worship * Deep Dura * Laudigar * dad wants to take over town - working on some creation * he's not been allowed in the Hall * Shardalon is being used to construct * hear more invisible footsteps & Felsin stabs the duegar * kill the 3 approaching duegar ===== Session 16 ===== * Travel to Brynn Shander, pick up the supplies to deliver to the Black Cabin * Travel to Termalaine * Forest to the North, on the edge of lake * ~600 people * Blue Clam - only tavern in town; big - like 1/6 of town gets food * East Side - only inn in town - quite large * Verona checks out forest, notices old druid sign * sees a rabbit with a chuinga saddle - talk with it * Hear there is a problem with the Mines * miners going missing * kobolds in it? * Hear about the throne of frost giants outside of town - treasure below? * Verona trades a story for the location * Head out to investigate the mines - apparently gemstone mines - 50g to clear them out - * Speaker Orus - half orc * Go down to investigate the mines * go down, find 2 kobold * Trex - grew wings like a real dragon, Kobold chief * blessed by Kobold god * Kurtulmok (kobold god - creator of kobolds) * smart * go down to meet Trex * has a backpack with fake wings attached * says want to join the surface folk and work with them * seems lying * says willing to work mines * fine moss and other things only a druid could understand, need to take to Termalaine * backpack contains a spirit - possesses Verona * Janth * wants to go to the surface * Korin casts create bonfire, and after we wrestle her down, we toss the backpack in to it using magehand * we figure out that it was someone who died who possessed folks, and who wanted to possess someone in charge of Termalaine * The kobolds leave now that their leader is no longer possessed * we explore a bit more, find the other thing the Kobold warned us about * grell hovering near the ceiling and attacks us * 13 Kobolds find us and make it clear they really _do_ want to work for Termalaine * Talk to the Speaker * convince him to take the Kobolds on ===== Session 17 ===== * Ask about the song the barmaid was singing last night * only thing left of the woman red cloak - brass ring with 2 foxes - ID'd as a ring of warmth * 9 days until next full moon * leave Termalaine - follow road to Lonely Wood, arriving before lunch time * Lonely Wood - small town - maybe 100 people * Felsyn befriends Jo (Joelfren) - half-elf - logger * Beltyn is their partner - half-dwarf * half town fishers, other half foresters * Lucky Liar - place that serves food * warns us about: * Red moose - means he's eaten recently * Red Yeti - run * Frost Giant - dig in to snow * not used to Heroes traipsing through * buy some firewood & mushrooms * head out after lunch * Find moose tracks - start tracking * end up going in a huge cirlce -- and notice the moose & pair of boots are tracking us * Ravisin and the Bloody Moose attack us * find: map to a place in the lonely wood * Korin remembers it as a sarcophagus in the middle of the woods * pouch: 2 potions, necklace with moon shaped moonstone * potion of vitality * potion of radiant resistance * necklace 1/day casts moonbeam - recharges at dusk ===== Session 18 ===== * Korin attempts to follow the map, leading the party * after 2 hours, someone else takes over, turns the map the right way up, and then leads us to the sarcophagus * Sarcophagus * gazebo * moon themed inscriptions around a center 'sundial' * full moon - gaze upon your reflection and have 7 questions answered * unlock the tombs of the halfmoon * on 5 pillars near sarcophagus * twig, pine cone, flame, feather, hand * inspect underground area * cast a bunch of identifies * figure out how to open the sarcophagus * a figure wrapped in bandages arises from it and speaks in ancient elven * Satmar * devotee of the moon * Selune was a friend of mine * says Auril can be beaten in to submission * we find out how the mirror works * We ask questions of the mirror * Kai's Questions * How can we end the eternal winter? * giant bird with wings like icycles falling to its doom * creature size of a mountain with claws and teeth ravaging an island * hunched owl falling dead, followed by a woman made of ice falling dead, followed by glowing stalagtite shattering * what do we need to do before go south to fight Zardarok * see our full group reflected * what must we do in the north to end the eternal winter * same as question #1 * strange device that is blurry - not a permanent fix * how do we destroy shardalon * mirror is black * how can Kai regain her ancestral lands * flying over the Dale, past the spine, past the temple, to a city of towers with a wall around it and a port - biggest city she's heard of * tower in center, takes her in to tower * city was waterdeep * woman in golden hair sitting and talking with man with red hair * she is in wizard robes, he is in simple clothing with a sword * in another chamber, older man - greying - but looks like red hair man - curved sword sticking out of chest * Birel recognizes the dead man as Lord Dagalt Neverember - in Neverwinter * where is Birel's signet ring and what must she do to recover it * in the Dale, in a pub, where a fish sings on the wall * where do we find Auril and how do we defeat her * sea of moving ice * sweep over it, or under it * leads us to an island * swirls * Felsin's questions * How can Korin become a dragon? * shows arcane library, and a book, that flips open to a page on divine gifts * shows another book, and a description of the wish spell * How can Seelah return home? * stays black, swirling * How can we navigate the sea of moving ice? * see large half giants walking on it * an image of a whale with chairs on its back and a bell * What is the nature of Felsin's connection to the winter * unclear * what does the summer court seek in this situation? * elves dancing in the summer * How might one empower an awakened goat * taken over tundra, through caves, to an underground city, to a book that looks druidic * what is the city in the previous vision * taken to same room as Korin's * Beril recognizes library of the Arcane Brotherhood * title of tome: Rumors of the Netherese empire ===== Session 19 ===== * this is a non-timeline based but canon portion of game (Halloween Event) * Felsin receives a message from a gnome he worked with: Herdigurt * says need help in Bryn Shander, taking a leave of abscence * asks to meet in the next 10-day at the Grinning Goat * apparently a cooking competition * ice crab, pygmy mammoth meat and milk, stalagtite salt, axebeak snow fisher, luminous cave mushroom * collect rare ingredients and then cook them * ingredients gathered * 4 axebeak eggs - Kai * 4 fisher cutlets (taste 10) - Korin * 5 salt (taste 10) - Felsin * 3 wizard ice - Felsin * 1 gilded dates - Lindi * 2 crab meat (taste 12) - Lindi * 3 axebeak eggs - Kai * 6 crab (taste 20) - Felsin * 1 crab (taste 12) - Korin * 2 Grick Garlic - Felsin (for 5g) * 2 fisher cutlets (taste 10) - Verona * 5 cups of milk (taste 10) - Lindi * 1 crab (taste 12) - Korin * 1 crab (taste 12) - Felsin * 2 mushrooms (taste 12) - Kai * 6 mammoth steaks (taste 15) - Felsin * 1 mushrooms (taste 12) - Kai * "packed wrapped in waxy cloth" - Verona - mammoth butter * need to present 3 dishes * +5 for medium * +10 for hard * 6 actions * "Herdegrut's Heroes" successfully wins the cooking competition * 500 gp/each * Felsin gets the cooking necklace, that gives +1 CHA & temp hitpoints to those who eat his meals ===== Session 20 ===== * decide to open the southern door - circular room with sarcophagus * Kai takes the 6 silver arrows from the corpse and leaves 2 gold corns * open the northern door - circularly chamber, intricately carved * looks like its been being used as a camp site * rack of drying herbs & bed roll * some creature - leafy blackberry shrub, awakened by Radisen - grew berries for Radisen * says Radisen hated the 10 towns because killed sister - who is in the sarcophagus * open sarcophagus - see Radisen's twin * died over a year ago * died from arrow wound * was amassing an army to take revenge on 10 towns * army was: * plebiosaur * moose * 2 wolves * some other animals * search the room * herbalism kit * sarcophagus - vernis carved in it, by Radisen * sharkskin pouch w/ 2 potions * potion of radiant resistance * potion of vitality * camp the night * head out towards black cabin * arrive at the black cabin * stands on stilts * appears abandoned & sinister * clearly falling down * start investigating * find some tinkering notes in the outhouse * find a workshop * smith's tools & tinker's tools & bunch of metal scraps * find the main room * male human skeleton that appears to have been incinerated by a round object * weak residual aura of transmutation on gyroscope object * find two bedrooms * soot stained scroll - to Macretus, signed by Copper * says he's going back to town for a warm place to sleep * "summer star is a fool's errand" * "3 is better than 2" * look over the device * runes on rings are about controlling the weather * find a room full of blueprints & a tiny man made of clay * bottle of wine goes flying at Kai, who dodges and gets splashed * verona investigates blueprints * thinks rings can't contain all the info * look in last room * full of wine - large supply of 'sweet berry summer wine' * floor gives out under Korin * he is feather fall'd and falls in to the gorge * Felsin starts talking to the poltergeist * figures out it was the human that incinerated itself * decide to try to make the item with 3 rings * Felsin craft's the ring * Verona inscribes the appropriate runes * Felsin affixes the ring to the device * "Summer Star" - can cast control weather if attuned to it - can cast while inside * one use, one-action to activate (rather than 10m casting time) * make a box & pad it, and put in Korin's backpack * have yes/no discussion with spirit * learn it wants us to use the Summer Star as "Proof of Concept" which will let him rest * wants to stop Auril * another 7ft tall person shows up to talk to us * tattoo'd, red braids over head, filed teeth, in all white furs And we get 6th level. ===== Session 21 ===== * Verona seems to recognize the person, judging by the hug she receives * Oya Nartok - lives around here - came to check out the explosion that happened a while ago * asks why we are up here * appears to be a Goliath * verona's adopted "mom" ? * can apparently grow larger * felsin & korin - seem to have heard stories of Oya Nartok * 'threatened to leave out for Oya Nartok to take' - when being a naughty child * supposedly a 15ft polar bear * werebear * Korin asks about Arveiaturace * ancient white dragon with her wizard on her back, dead for 20 years * needs grief counseling * Korin overhears Verona talking to the bear * basically hear that Verona plans on killing her mother * In the morning, see flames on the horizon - Lonelywood is burning * as we travel towards Lonelywood, we can see a second pillar of fire * Termalaind also burns * as we get to the edge of the forest, someone comes out of the forest * an human woman on a sleigh, with a snowy owl - Vellyne Harpell * bunch of kobolds driving dog sleds * kobolds in livery, well clothed * some abomination, looks like a dragon but sounds like a machine * says Dougan's Hole was hit first * Termalaine was on fire as she went past looking for us - sent by Copper * get to Termalaine * all buildings damaged, docks & boats destroyed * people sheltered in mine * burned Caer-Konig first, then on to Termalaine, then to Lonelywood * probably going to Bremen or Targos first * we head south towards Bremen via Targos * get to Bremen right before it was able to get to town * it was harrying people in boats on the lake * Beril starts shooting it from a distance * Korin unleashes on it, and manages to kill the Abomination and Mockery of a Dragon * Shardalon Dragon - shattered in to pieces on death * need to figure out how to clean up the mess * do sending to East Haven captain - sounds like they are gurgling/dying * seems like East Haven was also attacked * start rushing off to East Haven * get to Brynn Shander (about halfway) * told to stop, no need to hurry * hundreds of refugees from other towns * Tardis & Brynn Shander left untouched * we saved Bremen * other 7 towns destroyed * learn all the towns are planning to rebuild * the 10 towns have been destroyed before, and will be used again * with 3 towns left undestroyed, better off than they could have been * learn that speaker weylen went down - killed by 6 duergar * took the shardalon * Birel retrieve's father's ring from inside of Old Bitey * We've become known as the "Ten Town Defenders" And apparently killing the "dragon" gets us 7th level. ===== Session 22 ===== * Korin hands 10 platinum to a crafter in Bryn Shandr to craft him a Bahamut Holy Symbol - on North Wall, Ragalin of Ragalin's Random stuff * Radalin is as big as Korin, and a follower of Bahamut * Lindi has changed seasons to summer colors * talking with Vellyne Harpell * member of Arcane Brotherhood * talents lie towards necromancy - a bone dancer * has an eye patch, and moves slowly * needs help heading in to the tundra - looking for a book * looking for a magical book - assures us won't harm anyone we care about * Harpell family is based out of Longsaddle * wizards family * travel to Dougan's Hole * ~20 people of original 50 still alive; only about 5 people left in town * docks and many buildings destroyed * the 20 standing stones of throon are still standing * couple people on edge of town are building a long low wall - building a mausoleum * head further south * camp for night * scare off a pair of snowy owlbears * verona & korin make a snow fort, with Kobold "Number 3" * Kobold 3 wears a kobold skull helm * notice a small bird watching us - bright yellow * not a native bird * when told, Korin gets excited and goes wandering off in the woods after it * doesn't find the bird, but does find his way back * keep heading south, circling back near Silah's spaceship * notice some wreckage had been dragged away * dragged away by yeti * yeti had left sign of us being edge of their hunting ground * couple hours of travel later, Silah notices something in snow bank * battle axe - dwarven make - duergar made * blizzard that night * yellow bird talks to Korin * has a message for the guy who created the Chardolyn dragon: "Deep Durga says he is a fool." * tells Korin he has been doing a good job * next day, traveling * huge predatory bird - 100ft wingspan * about 500 feet up * can't get down to us because we are going through a narrow chasm * we lure the roc to attack us * we shoot it, we polymorph it, and drop it on a hard place, and then blast it to pieces * 9 vials of roc blood - expires in 7 days * 5 large sacks of roc feather fiber * one of the kobolds takes a roc feather and makes a hang glider ===== Session 23 ===== * make our way to the entry to the keep * past a bunch of arrow slits to a large door, which opens unexpected * get in to the entry, get spotted by a guard, who calls out an alarm * we then engage ~8 duergar * Felsin finds a secret door out of the entry room * leads us to a room with a table & map showing the planned route of the "dragon" * door out, goes to a bedroom, with a chest with personal stuff & a chest * 136;252;975;434 * 827;563;714;299 * find a closet with a personal shrine to Deep Dura * naked statue of "Deep Dura" made of Chardalyn * go south in to a room with doors out, with a bunch of moving chains * one duegar in the room - he let us in * says that Zardarok is insane, with his wannabe girlfriend down below * Grendalfa is girlfriend, not fan of Zardarok but he is besotted * she's up on this floor, just down the hall * stuff found in chest: * obsidian sandals - 250g * dwarf jacket /w 50 gemstones - 500g * malachite w/ 7 garnet beard comb - 750g * platinum hookah w/ star sapphire - 2500g ===== Session 24 ===== * Wander down the hall, and find a room with an old Duegar * Grandolpha Muzgardt * Head of Duegar clan * being courted by Xardorok * has a mechanical pseudodragon * Korin asks to buy it, and she says take care of Xardorok and he can have it * agrees to have her folks not fight us if we take out Xardorok * she seems to be seeking power via alliance, but generally seems to be good * check out a room, with a chest in it * turns out its a mimic * check out a room, find the younger son - Birel immediately attacks * a picture of a duegar woman on leather, drinking horn, jug of wine * check out a room - the training room * take the elevator down - holds 3 people at a time * first group is attacked by a duegar in a exoskeleton suit * open door to next room * encounter an old duegar with a long beard & wearing a mitre * we start fighting him - Verona punches his hat off, and it becomes clear he is something infernal (likely hat of disguise) * he plane shifts away * was a Barbed Devil * 92 50lb stone tablets covered in Infernal writing in the room - none of us speak Infernal ===== Session 25 ===== * Head north our of priests room * in to a room with a headless statue, with blue flame instead of a head * chained to base of statue is a creature - F'yorl * mindflayer, with tentacles removed, and partially brain damaged * says being left as a sacrifice - since Deep Dura kills his type * we unchain him, take him to the elevator room, and Korin compassionately puts him out of his misery * we find a secret passage, that the F'yorl said the madman had used * take passage to a torture chamber - with 2 torturers & Xardorok * we drop him before he gets an action - but he was a warlock * has a chardalon crown & gauntlet * cavebear cloak * talk with some duegar - surrender, and go off to join Grandolpha * treasure room: * chest 1: 12 gourds of fire lichen liquor - 10gp/per * chest 2: golden drow mask, weird white metaled blade - 750g mask, 350g * chest 3: silver chalice shaped like a spider with 8 obsidian eyes - 250g * chest 4: spider silken robe wrapped around a wand with ebony & silver * chest 6: piwafi - dark cloak of drow make, obsidian glass dagger * chest 7: 2ft statue of demogorgon - cursed object * chest 8: amber headdress w 3 purple pearls - worth 250 pp * chest 9: gold svirfneblin skeleton - releases spores on Birel * playing with the sword * seems to resist Lindi's attempt to resist identifying * seems to be elvish * seems to be judgy about Kai * doesn't like Verona * seems to be curious about Birel * had elvish writing that had been removed - had 6 runes on blade, all but 1 were removed * seems to recognize the Gith * +1 damaged moonblade rapier; could be repaired * piwafi - cloak of elvenkind, but will lose magic if exposed to direct sunlight for 1 hour straight * obsidian blade - +1 dagger of returning * wand of web ===== Session 26 ===== * convince the duergar on 3 of 4 archer platforms to surrender, before being noticed by the remaining platform and combat starts * we killed several of the hammer suit guys * several "furry turtle" guys were to the south * we killed several, and let a couple go away * killed a bunch of riding lizards * let a bunch Duergar go work for Grundalfa * they have an umberhulk locked in a closet * searching bodies: * 2 pouches of animate dead-ish spores * flail * ring of keys * 100 silver * go in to a throne room * see a size large mushroom person, with an arm missing & unconscious * lindi heals it, and it awakens * "Verota" * king of his people * capture him to harvest his spores * myconid * he offers some spores has payment * silvery spores, filling a vial - grants 1 hour of telepathic communication for those who inhale - "Rapport Spores" * 30 ft range * if find ourselves in the depths, can tell a mushroom creature that "Verota vouches for us" ===== Session 27 ===== * check out a few other rooms * find the prison area * meet Pekoe - human trader that had been captured * meet Kapanuk Talltree Thuunlakalaga - Goliath of the glacier * 8ft tall, blue eyes * wants to celebrate us * invites us to visit his people on the Reghed Glacier * take them over to the place where stuff was stored * Kapanuk gives us a scrimshaw tiger's tooth to wear to go to his land - must show it when entering his lands * notice hearbeat sound * see a dragon's heart in the center of the forge * Korin preys, gets a pseudodragon, and then breaths on it freezing it * the forge goes cold; and the chardolyn turns solid * return to the dining hall * Grandalfa wants us to leave not because its not Duegar matters * get the mechanical psuedodragon * travel back to dougan's hole - with Pico * about 3 days * have Lindi ID the mechanical psuedodragon - has a chardolyn core * korin sadly admits it needs destroyed * discussion of Felsin's family that might be able to help destroy chardolyn * Gralryl Battlehammer, uncle and stone mage * Ebdohr Dukiln, history tutor * we get drunk celebrating the victory, and lots of folks family drama comes out * and Vellyn starts talking about why she wants to get a book * codex of sylbwat - to find the point to enter the Regged glaciar to find some way to stop Auril's winter - great power in glacier * Vellyn wants to do this, so her family with leave her alone * aids the brotherhood by getting them credit * Vellyn wants to get there before other Brotherhood teams * book tells how to open glaciar * get under glaciar to find something important enough to stop the winter * city under the glaciar - Nethryl - fell out of the sky * thinks book might be on Auril's island * Kai contemplates Auril having an island * Auril was unjustly driven out of celestia by other gods - part of why she takes in outcasts * know she dwells on prime material plane - has an island in the sea of moving ice as her residence * going to the island is a pilgrimage, but none are known to have returned alive ===== Session 28 ===== * Deliver Pekoe to dougan's hole * Dougan's Hole - fairly small - maybe 50 people * being rebuilt * on the hill south of town, is a circle of stones * 20 stones of Throon * 1 tall center stone, 19 stones in a rounded triangle around it * locals don't know much about it, but its very old * Head to GoodMead, on our way towards Termalaine to go check out the frost giant throne ? * number of pens set up on outside of town - domesticated livestock * meet a kid on the outskirts of town - can talk to animals - tells his sheep to be back by sunset * has a shrine to Tempus * 3 buildings remaining: * untouched shrine - * crow infested shrine * stone building * mostly seems uncared for * doors are unlocked * find a body inside the temple, under a blanket * large man, killed by 3 stab wounds to the chest, some time ago * Kai casts speak with dead on it: * who are you: * Kendrick * what is your role in this town: * speaker * what is the last thing you remember: * Verbeeg - big knife * who would want to harm you * a few different folks * what is the greatest danger in your town a band of heros should be aware of * the cold * any message you want passed on * the Mead is drunk, just make more * notice a soft purple glow from mortar in the stones in the wall * moss growing, with berries giving off light * rare plant - lume berries - kai harvests 12 * Mead Hall * one wing burnt, but defenders mostly saved it * 3-4 houses being rebuilt * rest of group heads to Mead Hall * Lindi recognizes a friend and goes to talk - very bright white cloak * she tells them lots about what we've been doing * named Rev LaShae - "Winter" in fae - functionally "Lord of Winter" * Lindi's Patron * most of the rest of us don't see the friend - she appears to be talking to a wall * Kai gets lured out back to a private conversation * Mother of Elves - goddess of winter - has a red butterfly * Asks Kai about what they are * cave in a hill - place for Kai to go alone * will send a storm so Kai can sneak away * comment's that Auril should be given a time out * we get celebrated as heroes with lots of mead * velyn & kobolds stayed at Dougan's Hole to help rebuild * we should fetch her when we want to go to the sea of moving ice ===== Session 29 ===== * head from Good Mead to Bryn Shander in the early afternoon * Korin heads up to pick up his symbol * we head on to Bremen, and camp the night * we head out from Bremen towards the frost throne area * blizzard comes up, we camp half the day, then continue on * Kai wanders off in to the blizzard * has a conversation with Shibekki (unclear spelling) * elven god of the balance of the seasons * that night we get to a ring of 7 large standing stones, covered in ice, with ravens all over it * Verona steps in to the circle, and the full moon light breaks through the clouds * an apparition appears * ghostly frost giant sitting on a throne * summons a giant skeleton * we kill the skeleton and then two invisible creatures * then the other 6 ghostly frost giant's start chanting, the one's throne rises in to the air * and a stair case is revealed * braziers with words in giant overhead: death, mountain, war, life, wind, dragon * door out on one side, portcullis out on the other side * poem above, in dwarven: * Snatch a scale from a sleeping wyrm * Against the blowing wind stand firm * Climb a mountain with a stone in your shoe * On little feet death comes for you * Be the arrows that starts the war * Let life's blood fall till it falls no more * we get 5 of the 6 lit, then can't figure out how to light the one requiring a dragon scale * korin's scale only makes it sputter * go to explore the room behind the door we can open ===== Session 30 ===== * we go past the door - find 4 huge chests, and a key ring hanging from the ceiling with 5 keys: 4 iron and 1 silver * we open the 4 huge chests, and find the things needed to light the braziers * including a white dragon scale * the portculis opens * short curved hallway to a door, which we open * and get attacked by 6 animated axes * there is a big chest with silver bindings with a gold key in it * Korin pulls out the gold key and puts in the silver key and turns it * inside the chest is a horn - straight tube, multicolored & intrictly curved - head of lion on one end, and brass mouth piece on the other * horn of blasting * we look at the gold key - runes in giant on it * verona turns the gold key in the lock - opens a portal out * Verona steps through the portal, and a swarm of ravens attacks Verona * Birel & Korin each follow jumping through the portal, and get attacked by their own raven swarm * Linda & Felsin go up the stairs like a normal person, and don't get attacked by a raven swarm * Verona convinces ravens to stop attacking * And then a female giant appears and talks to us - of which only Birel can speak Giant * talk with Giant (Gromin'Gorn), then she goes below, comes back up angry that someone took her birthright, her crown * then she attacks when we don't hand the horn over * we drop her, and the witch who told us about it shows up with a huge white wolf * Esalim of the Lonely Wood and her white winter wolf Kra'Korok * talks mostly to Verona * dreamt that we needed to find a friend - presumably Kai * travel & find Kai buried in a huge pile of snow * make our way back to Bremen * Korin leaves mechanical pseudrodragon in a locked chest in Cora's attic ===== Session 31 ===== * go talk to the oil merchant in Bremen, to learn about the whale, with Velen * Helka Jagerwhite * Angajuk - whale - best path from island where whalers have whale oil to the Dale * bell near whalers cabin, to summon Angajuk * sometimes helpful to bring snack - likes octopus * other times it involves getting friends to like you * Helka will show us how to get to where the whale is * if we can, we'll help Helka get their oil back to the town * heavy storm slows our travel * we camp the night * at second watch hear a loud low snoring * huge white dragon sleeping under the snow, with a chair on its back * in the morning, Arveiaturace takes off and flys away * next day is very cold * 2 large polar bears charge us - then turn in to Goliath, when Verona turns in to a polar bear * verona basically negotiates passage with them, says Speaker Ilya will support her * reach the sea of moving ice that night * during the night, we get attacked by gnolls who liked to stand in fireball formation * next day, its bright & clear * see a black boat locked in the ice * see the dragon from the day before land on it, stretch a bit, and then take off * get to Angajuk's Bell * verona goes out and plays music * and a narwhal appears and they chat * explain we want to go to Auril's Island * warns us that he can't get close to the island for long, so retreat may be slow * under the sea of moving ice, in an air bubble on the back of the whale ===== Session 32 ===== * get on the back of the whale * 3 days of travel * pass remains of a storm giant stronghold * pass remains of another city? * get to island * thick fog blocks all line of sight, and then ends 5ft in * come off the dock and leads to stairway * stairs are sized for giants * caved in the cliff face in druidic: "the seat of power, let her rest" * talk to an ice mephit - Safo * seems surprisingly friendly * gives us a bit of a tour * talk to an ice weasel - Zelinor * former familiar of one of the brotherhood wizards, who is dead * we hear a voice talking to us from below the ice * verona starts digging out the wizard * find an orb, which verona touches * and a ghost of a wizard attacks * Professor Scant - Orb that talks * grapefruit size smoky quartz * arcanic study assistant * created by Velin * had arrived on a ship "Wicked Eddy" captain'd by Wicked Eddy - all died in the shipwreck except the wizard who had the orb * Safo convinces us to camp in the caves * turns out they are Yeti caves. Korin convinces them to leave us alone * Felsin talks with some ghosts - which point out that Safo probably knew it was yeti caves and didn't let us know * go to the building in center of island * Grimskull - carved in to the gate of the castle - walls of ice & dragonbone * start exploring * find a room with an ancient ice giant * he basically says he's looking for a good death to fulfill his oath to Auril, and then attacks * find his journal - says it only safe to go upstairs at night * she flys out at night to maintain the winter - on her giant bird * notes on frost druids serving her * mentions a giant walrus that was awakened and left here * kill 6 ice imps * find stairs up & stairs down ===== Session 33 ===== * go down stairs - meet Ukuma the Walrus, who likes fish * takes us to see the dead queen * have to fight giant skeletons to get to her * see the queen frozen in a pillar of ice * go in to vault & see an axe * Vasaviken's Berserker Axe - Verona attunes to axe * turns out its cursed... * tests: * cruelty * preservation * endurance * isolation * we start the test of Preservation * end up in a camp of the wolf tribe that had been recently killed * find a kid hiding in a tent * a guy on wolf comes in looking for the kid; we kill him * a wolf comes and takes the kid away to his uncle * we fade back to the chamber of preservation ===== Session 34 ===== * (I'm late & driving for half of session) * We do the test of endurance * We do the test solitude * we meet Verona's mother, a fight ensues * Verona & she end up in single combat - and Verone (barely) wins * Beth's summary: * We met Flovgaard Rashgoven, an undead with a massive wound in their belly trying to end winter so they can die. They died from cold & woke up with a polar bear eating their innards. * Endurance: we landed in a camp packing to move. We met Jorund Elkhart the head of the Elk clan. They needed to follow the heard: we helped them pack up & load the camp onto dog sleds. Kai passed out & road on a sled, Flovgaard died (again), but some of us made it through. Isolation: we showed up & Bjornhild Solvigsdottir, the queen of the tribe, was preparing to leave the camp with us to go raiding the Elk Tribe’s village. Verona confronted her with, “hello, Mother”. The Queen denied having a child, at which point Verona told the story of how she was cast out into the sea of moving ice as an infant sacrifice to Arel, ensuring Bjornhild’s immortality. She was saved by polar bears and returned from the dead multiple times in order to find Bjornhild and tear her limb from limb. At which point, the tigers attack. ===== Session 35 ===== * Vorona gives folks a hug and then loots her mom's body * necklace - tiger tooth - serves as emblem of ruler of tiger tribe * golden hair comb, scimitar * only the auril totem is magical * the trial of solitude seems to be about waiting * Korin tries to learn about religion by asking people lots of questions of everyone * Felsin spends his time learning xbow * we learn Kai's secret backstory around Waterdeep * (staying in the trial seems to be making survival checks) * Silah fails out after 3 days * Lindi fails out after 5 days * Korin fails out after 6 days * after 7 days, it ends -- and folks who failed out have to roll percentile dice * the trial of cruelty * appear near a village, in the middle of a storm * Gunvalt Erikson, king of the bear clan * some of us fail the trial, but some succeed ===== Session 36 ===== * We head through the southern door * find 3 things with Auril's tenants, and another doro * and behind that door find "The Book" * poem in front of book: (poem is what we need to open the door in to the glacier) * We bow to She who wears the crown; * Let the world shiver with dread. * Clad in winter’s whitest gown, * Her snow enshrouds the dead. * Her fury sheds but frozen tears * as gray clouds issue forth. * Her wind across the wasteland shears, * bringing blizzards from the north. * Ice-kissed flowers caught mid-bloom, * beauty kept in all its grace. * Summer’s gone to its silent tomb, * stilling in Her cold embrace. * All the world in winter’s white, * sheathed in sleet and ice. * Set upon never-ending night, * She conjures paradise. * Behold Her everlasting rime, * see how it covers all; * Weep not for those She traps in time * behind Her glacial wall. * Sovereign of summers lost, * general of winter’s war; * Long live the queen of cold and frost. * May She reign forevermore. * we go upstairs and realize it is midday; decide to camp so we can scout the top floor at night * during 2nd watch, Vorona & Felsin both wander off leaving no one on watch * Felsin sees the giant frost roc leave * Vorona turns in to an owl, and follows the ice roc -- sees an owl headed giant creature with lupine claws on the back of the roc * gets the attention of the creature riding the owl by accident - it teleports over and freezes vorona solid, she plummets to the ground and shakes out of it * have Council scout * fight some piercers * go to the roc's lair & loot it * Silver dragon egg - to Korin * carved harp - ivory inlay - worth 750gp - to Lindi * electrum chain w/ bloodstone pendant - 250gp - to Vorona * 320gp - 45.7g to each person * golden ring w/ black pearl - 750gp - to Felsin * spell scroll - mass cure wounds @ 5th level - to Kai * ** DAY 0 of 28 for Silver Dragon Egg ** ===== Session 37 ===== * meet up with the whale to get a ride back - asks where we want to go back * Korin suggests going to the ship with the white dragon: 3 day south to the ship * day 1 * day 2 - whale surfaces at end of the day * arrive at the boat - just under 100ft long * scrawled on side of boat: 'The Dark Duchess' * when we got within 15ft of it, we can hear something inside it * sounds like a caged ice troll * fight 2 ice trolls - apparently not in cages.. * start exploring the bottom of the boat * find a pile of treasure under thick ice * find some kobolds in a cabin - recruit them for Velyn * find a goat in another room -- apparently the kobold's goat * find a broken barrel of "one eye jacks rum" - drow merchant * treasure pile * an hour of burning through ice - get through first layer: * 72 gp, 181 sp, 352 copper, 2 100gp pearls * second layer: * 9 pieces indigo fabric - 25 * 3 quartz - 50 * aquamarine - 250 * scrimshaw of archer w/ magic script - acts as scroll of remove curse * third layer * 221 gp, 1 ft tall marble statue of gryphon - 250gp, black pearl 500gp, peridot in leaf shape 300gp, drift globe, quiver elhonna * fourth layer * 3ft diameter ceremonial bronze bowl 1000gp, 7 garnet 100gp per, suit mithril chain, near perfect replica of wand of orcus that emits green light * 2 diamonds worth 600gp * search midlevel of ship: * 3 vials antitoxin, healers kit, 1 vial holy water * map of icewind dale (large - 6 ft) * set of navigator's tools * 3 frozen barrels - 3 flasks oil, 5 bars soap, 3 manacles, 10 torches, hooded lantern * captains quarters * find the captain, dead * find a chest * 150 gp, 520 sp, small golden bracelet (25gp), large golden bracelet (250gp) * small gray bag, vial on necklace filled with liquid * dragon returns and is grumpy about us looting its ship - and a fight starts * Korin actively taunts it - mocking it about its rider being dead * ancient white wyrm dragon is dead - Arveiaturace * only Korin is dropped Dragon Egg counter: 2/28 ===== Session 38 ===== * Post Dragon cleanup * Butcher dragon * blood * teeth * bones * meat * jerky * wings, breath pouch * a giant comes to talk to us - left of face sags * Tinjong - verbeeg - ranger, tries to help people out on the ice * divvy'ing items: * Quiver of Ehlonna - to Birel * Bloodwell Vial +2 - to Korin * Mithril Chain - to Kai * Grey bag of tricks - to Felsen * Drift Globe - to Silah * Wand of Orkus - replica - acts as continual flame - Vorona * harvest * meat (250gp per 30lb) - 30lb per person @ 5+ * blood (300gp per vial) - 9 vials per person @ 10+ * dragon's teeth (60gp per) - 15 teeth per @ 15+ * dragon's bones - 6 per @ 15+ * felsen & vorona got 20+ * kai got 15+ * birel,korin got 10+ * (vellin also got 10+, but only took the blood & gave her meat to tinjong) * go to Tinjong's cave for the night - meet their chuinga roommate * charm of the ice troll - from chuinga, given to Linde - one use, reduce cold damage to 0 & instead take it as 1/2 healing * day of travel towards Angajuk's Bell * 3 hours in - find a place where people made giant-size snowmen - 12ft tall snowmen - 3 balls stacked on top of each other * we futz with it, and get attacked by a bony hand - maybe we desecrated a giant cairn? * frost giant skeleton x3 * get to Angajuk's Bell Dragon Egg counter: 3/28 ===== Session 39 ===== * Leave Angajuk's Bell - day of travel towards Bremen * Half way through the next day we get to Bremen * Check-in with Cora * Check-in at the 5-taverns - each tavern built by 1 of 5 brothers * Grumpy Moose, Black-Bearded Brother, Stones, Even Keel, the River's Mouth * Felsen does some deals to sell the dragon meat in exchange for 400gp diamond dust and a house on the north edge of Bremen (house up on a hill) * dragon meat starts being smoked * will be a festival in about a 10-day (day 15 on egg timer) * Head off to Targos next day - make it there about lunch time * only Inn is "Luskan Arms" * apparently the 'chief guest' can give approval to sell things in the cellar - which is maybe a black market? But also a good place to sell dragon blood * human male wearing nice quilted armor & fine leather gloves * Felsin sells our 45 vials of dragon's blood - 1000 platinum * 142pp per person * go to a jewelry - Orpheus * Korin buys a "staff of frost" and a "staff of power" - 900g for both * three flags sailing - tavern - Birel's been getting very drunk * House details * lots of bedrooms (at least 8) * stable needs a new roof - part of it has collapsed * has a greenhouse that needs a little work * no furniture * Felsin leaves the Goat in charge, with 10g Dragon Egg counter: 6/28 ===== Session 40 ===== * Birel left a note "Gone Fishing, see you in Brynn Shandr" * Korin gives Vorona the Staff of Frost because they think she should be more like Korin's mom than Vorona's mom * Arrive at Bryn Shandr * head to temple of morning lord - let 'Copper' know about the inventor who died up in the cabin * Mishan - priest of Amantheur * Sila & Lindi get a greater restoration cast, in the temple, but by our own means - why we waited until now is unclear * Sila & Vorona have a good cry * Mishan's does a greater restoration on Korin * hear rumors from Mishan of another dragon in Targos * rest the night in the temple * Raglan of Raglan's Random stuff - korin gets a walrus tusk orb to fill in the missing orb spot in his staff * people investigate Raglan - realize its 5 creatures in a cloak * buy 2 magic rings, and some potions * one ring does blur 1/day - no concentration * one ring is a lesser spell storing ring (1st level spells only) * about to head out Dragon Egg counter: 7/28 ===== Session 41 ===== * Rest the night, and come down to find the tavern pretty subdued * Artic - his son (jerome) was on a patrol that didn't come back - * drawing a pic of 7 folks who were on patrol * while talking to him, runner comes in about someone coming back * we see a runner running back * said got lost at night, and most of the group froze to death * says the rest of the group is coming back, after rising from the dead * glowing creatures - white light leaking out from clothing * "walkers" * we AoE damage them in to the ground (synaptic static + call lightning + fireball) * head out towards glacier * Birel lets us know we are racing Avarice (the white kobold we'd fought before) (of the eastern tower of the brotherhood) * Birel & Vellyn have a long talk about Birel's history and a bad egg of the brotherhood * in the end, Seelah volunteers to take a written account of it to Ray, who is Vellyn's partner so that Ray can try to get Ramardo to suffer repercussions. Also, apparently Birel's name isn't Birel, but no one blinks at that. * rest the night * keep traveling north east, past kelvin's cairn, then due east * about a half day in to that walk * Seelah feels mind flayers - seems like a mindflayer-esque spell being cast over the area * make a note of the location * Seelah feels like it might be a little south of us * go to the top of hill to scout * see the remains of East haven to the east * hole in the ice, see 4 figures walking out of the hole in the ice, walking towards east haven * 3 are moving like constructs with skull heads & exposed bone; 1 is a mind flayer * we killed the mind flayer off the top; but the boneclaws are crazy powerful * boneclaws will come back * we need to flee to the glacier * Vellyn is going to go back to get reinforcements from the Brotherhood * Silah is going with to report on Mindflayers working with liches * boneclaws were apparently liches who got their spirits stolen before they completed lichdom Dragon Egg counter: 9/28 ===== Session 42 ===== * keep traveling towards the glacier for 3 more days * have been traveling along the glacier - about a half dozen * see a group of 12 people coming down off the glacier - elk tribe * Mjenir is leader * says came to help us * apparently some of tribe of tiger want our deaths, so they came to help * Hengar the shaman - plagued with dreams that the "Icy One" has sent dreams to tigers to stop from getting to place of power * Tigers with Ice in the veins come to spill your blood. They will do whatever they can stop you from reaching what the has been hidden in the ice. * want travel with us to mess with the Tigers * run in to a group of a 20-ish tigers led by Ajka (frost druid) & her Frost Rhino * we kill them all - with Verona killing Ajka * none of them are wearing tiger tribe insignia - insignia is of the Rhino and not Tiger tribe * half the elk tribe stays to butcher the Rhino * keep traveling on to the entry * find the frozen waterfall * Kai says the poem to open it, and sees various images over various party members, representing the powers that support us * step in the glacier Dragon Egg counter: 12/28 ===== Session 43 ===== * Start scouting in to the caves * first room has a sky boat * and 4 flaming skulls * we kill them, and lay at least 2 of them to rest * find skull-less skeletons - wearing wizard robes * find iron safe with a combination lock * lock is labeled in draconic * Professor Skant & Felsin work together to unlock * find: * bag of holding - to Felsin * 4 amethysts 100g per * shiny black ring-of-the-ram made of Shardalyn - to Linde * Verona retells the story of Shardalyn in the Dale * realize the ring might not be evil if it predates the tower * Akar Kessel - drawn to his doom - acolyte who tried to overthrow Morkai the Red * Dundabar the Mottled had corrupted him * demonic magic had corrupted the tower * the tower ended up corrupted by that; and then it exploded in corrupted shards * see a vampire spawn kobold that attempts to flee, that we kill * it runs through a room with frost imps, and that we kill * see a mist form come out of a tower, laugh, and go back in to it as we burn the kobold's body * pass the night Dragon Egg counter: 13/28 ===== Session 44 ===== * Peer through cracks in the wall to where the vampire came out - see in to the tower * Korin breaks a hole in to the wall * Rejuvenation Chamber - if take a short rest in tower * each person can use it once every 24 hours * recover 1 spell up to 3rd list * skeleton - wearing 4 pointed star holy symbol and bright white robes * holy symbol of Mystryl - original god of magic; involved in the fall of the flying cities * after sacrifice reincarnated as Mystra * pick up robes & holy symbol * head to the southern room with a fallen tower * there is some sort of incorporeal creature wandering around; seems to be an echo of tragedy * hear crying from inside the tower * Leopold - Half-Elf Wizard * accidentally teleported to the wrong place, and ended up here, like a week ago * teleported using a scroll that wasn't quite capable of * boss was Makath the Crimson - in the Arcane Brotherhood * apparently he grabbed the wrong bag when teleporting out - got a bag of teeth instead of bag of supplies * pulls out a tooth to give to Verona at her request * the tooth disappears and a Devil appears & combat ensues - Summoned Pit Fiend * we killed it * we take a short rest in the rejuvenation chamber Dragon Egg counter: 13/28 Jerrod ran Kai. Kai used no spell slots except a spirit weapon; which she got back on short rest from the Rejuv Chamber. Spell mem changed: raise dead -> banishment; hold person -> ceremony ===== Session 45 ===== * turns out Leopold and Professor Skant knows each other * we go east of the rejuv room * there is a room with a large statue head with glowing eyes * spoke with the head - it speaks elven * 732 - used to be part of the defense of a flying city * doesn't know what it wants * does not want destroyed * go out corrider to the east * fight a bunch of shadows; and some sort of hyena-vampire who misty steps away * several rooms off that * one room causes extreme hunger * fight a bunch of vampire spawn, and the hyena-vampire * hyena-vampire misty steps away again * we take a short rest Dragon Egg counter: 13/28 ===== Session 46 ===== * explore a bit more - fight 6 snow golems * hunt the vampire gnoll down to its lair, and use overwhelming force * we burn it in a bonfire * head south of the gnoll lair * find an ice pillar with skulls * there is a hole in the pillar - maybe the gnoll-vampire was entombed in it * kobold vampire-spawn were worshipping * find a room with a frost giant buried in ice * find a room with an eldritch horror trapped behind a wall, moving * it stuns Leopold & Birel * Vorona attacks the wall, chasing it away * get back to the rest area, discover all the tribe members have been killed * seems like they were retreating from the vampire attacking, and then got overwhelmed by magical attack from outside Dragon Egg counter: 14/28 ===== Session 47 ===== * we wake up in to a sort of dream-realm scenario, in 3 pairs * felsin & Lindi - hear a funeral durge - start tracking it * leopold & kai - kai hears whispers of assassins - start tracking them * korin - hears dragon wings, sees 3 silvers & 2 platinum - immediately decides this is fake- there is only 1 platinum dragon * but then sees Felsen and moment later leopold - so catches up with them * and we collect together * see a giant mirror * a huge minotaur with incredibly ornately decorated horns comes through slowly * it is clearly defending the mirror * lindi suggests it show us the way out - and it voluntarily fails * we go out the door - is a complicated double door thing where as one opens the other closes, so we slip through * next room is something from a Felsin's Clan * copper disk with 19 letters around it: * zqkarlctmdvnfwogxpj * inner copper script: * 'come human die by sword or spear' * command word orpar * door opens * next room - octagonal - 1 door on each side * 8 pillars - one in each corner * 3 of the doors are illusion, 1 is the one we came in from, 1 is painted on * tracks to 1 gray stone, 2 to onyx doors * tracks to onyx doors seem 'different' than the ones to single gray stone * 2 door are mimics - we kill them * go through remaining door * next room - square room, with tiles in the middle * door on opposite side - 4 symbols carved on plaque near door * ledge over tiles - 12x12 - mix of 4 symbols * plaque has 4 symbols: looks like thermostat * fire, ice, earth, water * each symbol is easy hopping damage of another of the same symbol * korin does a wall of force, and we walk over the puzzle bypassing it * walk out the door, and in to the Dale * door is carved in to a stone wall, covered partially by a glaciar * "welcome in to the cold" Dragon Egg counter: 14/28 ===== Session 48 ===== * Group gets back together midmorning * figure out that Avarice has probably gone down the worm hole in the room we found Leopold in * decide to look over the areas on this floor before going down a hole * go to the north room from the hole room * stone slab in middle of the room, covered in frost * draconic script on it * "Take the free self guided tour of Ythrn. Press the eye to cast the spell." * Korin presses the eye, since it was written in draconic * Arcane Eye is cast on Korin, and they go and exploring the area * discovers there is a bunch of stuff to the far south, and the eye gets dispelled/destroyed * and that area has low walls, and living frost covered trees * find an incorporeal creature wandering and talking to itself in one room * find a "mummy" maybe embedded in ice * Felsin stealths up and listens to the incorporeal * cursed be those who gaze upon the horrors that Drakareth has become * where were you when (something) * nothing remains of him but frozen bones, ancient treasures, and me * move to the area south of the eldritch horror room * room to south and then east * cube of green stone with no frost * turns out it is a froze gelatinous cube * we go to the room with mummy and investigate * mummy glows with necromantic magic * wanders down to room with grove of trees * one of the trees is apparently animate and speaks old netherese (aka sylvan) * a creature of leaves comes out and can talk elven * dryad - Hathowyn - but only verona & leopold get told the name * Linde is told by the dryad that the dryad's name is Susan * survive due to the magic of the city * dryad feeds us magic pears - various effects including * charm of restoration - 6 charges of restoration * charm of purplemancy - 3x, cast faerie fire as a bonus action * charm of vicious mockery * charm of cure wounds * charm of sending * (Korin gets purplemancy) * find out some of who have traveled through * horned one (avarice) who had stone crows, and who burned her * dark elves * we ask the path to the city - its the SE exit * dark elves went to the SW * ask for us to help with those - S exit, came from city * they scare the dryad * we stealth down to deal with creatures that scare the dryad * 4 creatures; clawed hands, single eye * we kill one, but then Verona decides to talk to them and succeeds * learn 5 points of info about the city * Illothoth watches over the city still - floating human skull * giant floating hands roaming around city * city fell because mythryl won't work while Spindle in the city - Spindle in center of city * need a ritual to enter the center spire - clues are in towers around the city * there is a scroll that can be used to summon a hungry mountain * suggest they could go eat the frozen gelatonous cube - they say they'll try * we decide to go talk to the drow, since Kai wants to talk to some drow since she's half drow * we head down the southwest exit * follow a winding path * path splits * going west * see a frost covered statue of a human wizard * in front of a wall covered with designs of constellation * come to a room with lots of moving piercers made of ice - korin fireballs them and they are gone * come around a corner and see part of a building that has been cleared of ice * And the drow attack Dragon Egg counter: 14/28 Korin has "Charm of Purplemancy" - 3x Faerie Fire, as a bonus action, only purple light ===== Session 48 ===== * continuing the drow attack * one drow flies off * Korin, Leopold, & Verona chase it * rest finish off the other drow (so 2 killed) * we run in a room with pools * we fight 1 adult rhemoraz and 3 young ones * verona harvests * 400g - chitonous plates * 1000g - adult rhemoraz heart * frozen rhemoraz eggs worth 5000 per * medium objects - each person can carry 1 except Korin * we find a tunnel that leads down to UnderDark, as well as tunnels that connect to all the other locations we saw holes to * we go back to the grove to rest Dragon Egg counter: 15/28 ===== Session 49 ===== * we have some discussions about the axe, Verona got geased by Linde * we eat some pears - Korin gets a charm of cure wounds * we travel some distance to the fallen flying city - necropolis * fell 4000 years ago * from the ramp leading to the city, see occasional things slinking through shadows * far end of ramp * statue with no features, 18ft tall, double jointed knees, 2 arms with 4 finger-claws, holds a huge hammer * appears to have been petrified * bunch of ruins to the left * some sort of ampitheatre with 3 tall pillars in the middle * we go to check out the ruins * check out a square building (roll 96 on d100) - had been a wealthy family home * we hear something upstairs - Felsin scouts and sees a Demilich - floating skull * a fight breaks out, we kill it * it will reform in a few days unless we find the phylactory * looks like they were building a guard post to watch the ice bridge from * we go to check one of the parapets - (roll 8 on d20, 'high' chosen) * looks to be a mages study, covered ice - library, living quarters, 2 laboratories * books in frozen pile under ice, acid damaged run under ice * most places looks like room badly jarred - bookshelves knocked over - some things damaged by being quickly frozen * kai finds a not-quite-finished wand, with the drawing of a specific tree beside it * made of netherese oak - trees are borderline sentient - can amplify spells * kai breaks the wand in to 3 parts accidentally trying to extract it * linde - finds 2 small rectangular parchment - tickets to ythrin's orchestra freshly back from their world tour * felsin - finds a hidden panel, and finds a series of runes needed to be used to raise part of the forcefield of the central spire * birel - finds a diary frozen open to a specific page - discusses meditating in the hall of weightless wonders, and how Solumnus and the tower resident making a monthly activity of it to improve their health * korin goes looking for dragon stuff - finds a painting of a dragon variety I've not heard of before - pink, delicate, lacy wings sitting in a flower - fairy dragon * life size portrait of a fairy dragon sitting in an unknown flower * verona - finds a summons Artorio Baleron - summoned to his quarterly duty to prestigitate the city streets * we go towards center - stopping at tower with a blue light at the top * abjuration runes on tower - though one rune is the rune for insanity - insanity ward - if step inside tower, we are likely to trigger the effect * Felsin disables the rune, changing it from 'insanity' to 'shower' * go to the top of the tower * huge anvil with vivid blue runes - resting on top of the anvil is a hammer * 6 armored figures stand guard around anvil * frozen corpse of wizard * inscription on the ceiling * < we call it here, so Dot can be present for the wizard moments > Dragon Egg counter: 15/28 ===== Session 50 ===== * Continuing the investigation in the tower: * Attempting to read the inscription * "First shield thy heart with a wand from the Nether Oak" * figured out we need a wand from "The Nether Oak" -- likely a singular tree * Felsin notices the 'statues' are alert and watching us * probably magical workings - armor is fused on to them * we go to a different tower * yellow light from the top, and sound of brooms * we wander up to the top chamber and are attacked * 4 magic hands guarding a pedestal with a tiny tower in the middle * we beat them down * Linde reaches out and touches the tower on the pedestal - a portal opens * we blindly step through it in to an extremely cluttered hallway/hovel - 40ft x 20ft - den * probably a hags den - 3 of them - night hags * Autie Pinch, Pillage, and Plunder * one was stirring a pot, one was working a loom, one was reading a book: Malleus Malificarum * "Sisters we have visitors" * some script on draconic on the walls * each hag wears a necklace with a tower like the one we touched to get in here * we start talking with them * Korin tries to trade dragon knowledge for dragon knowledge * offers a trade: trades his coloring book for another book of dragonkind - "Fizban's book of dragons" * contains elegy for the first world * she said the book was written by the Great Dragon himself * Leopold trades an egg for info about the city * draconic on the wall: "second, summon a flame in the palm of your hand" * tells us there were 8 versus scattered through the city * ritual to bypass security * wants a memory for being allowed to return to the city * Korin trades potions with her * Korin & Linde each give 2 memories, so that she will hinder future people who come here * linde allowed her free choice -- so the next _3_ people will be hindered * And we return to the 'Tower of Conjuration' Dragon Egg counter: 15/28 ===== Session 51 ===== * Head over to the grove to investigate * some sort of magic fog has been maintaining the trees * get to the center and a giant treant attacks * turns out it is the netheroak, who has gone mad * we suggestion it, greater restoration it, and leave it to be abandoned in the city for another thousand years... * actually we try to get the dryad to come stay with it (via sending) * leave Karl and 3 more birds with the tree * korin forages: * flower - flower to pretty to eat - aquatic rose growing in tree bowl - rose of lies - ignore it * vegetable - ome - tree growing vegetable - not cold hearty - harvest a bunch of roast later * fruit - bayelope - 'pedastal melon' - harvest a couple for eating now * seed - nyper - pink flower with thick stalk and cloud of seeds - not good for eating, but good for medicine * head to another tower near forest * has a large eye on it and hands - tower is missing part of roof * silver light coming out roof & windows * 3ft glass orb on 2ft plinth in a 30ft circular chamber - eyeballs drift inside orb * "ask and we shall find" written on plinth * crystal ball filled with eyes - symbol of savrus, god of divination - knowledge requires sacrifice * Birel notices that there had been a sentence on the ceiling - so the phrase was on the ceiling * Linde touches the orb and asks if they can find the inscription on the roof * and her right eye is magically extracted from her head and appears in the orb * her left eye gains a vision of the city in descent and falling * watch as stones from the ceiling fallin to another tower (next tower sort of ENE) Dragon Egg counter: 15/28 ===== Session 52 ===== * Take a short rest * head to the large building that we saw a bunch of footprints outside of * entry room has a huge multi-person desk and several doors out of * realize this is the library * hear some sounds * 6ft jackal headed humanoid - in wizards robes & spectacles - Scrivensy * 5ft tall penguin - white, with no eyes & leather harness - Kingsport * they assume we are the librarians, and have been on a lunch break * ask what they are hear for * want to do research * says it might house one of the four "Books of Keeping" - aka book of names for binding * kingsport hands Korin a note saying "Help Me" * Scrivenscry hails from the abyssal planes * Felsin settles him upstairs in a reading room * talking to Kingsport * says Scrivenscry is an arcanoloth * fox face humanoid from hell * collect magic * like contracts * Felsen steals the bag of holding -- turns out it is a bag of biting * trying to get Kingsport's contract * turn the bag inside out - we pocket his stuff * find contract scroll * 3 spell scrolls - plane shift, wall of ice, leomund's tiny hut * magic mirror - possibly what he was using to take notes * chime of opening - 1 use remaining * animated shield * shortsword * dragonscale mail - white * turns out the contract specifies if he's not been learning magic (aka a level a year) the contract ends * searching the shelves * find a map of a city, including a cutout of box with obelisk * spire in center is spire of iriolarthas * black obelisk in shadow - using obelisk & staff of power can unwind the progress of time itself * can turn back time * find a catalog of useful items each household may want * abracadabrus - magic box that can create food & drink * almanac listing sports winners from the city's chain lightning tournament & summary of its rules * journal from thufeus - survived the initial crash * city was moving as normal, held a celebration, * traveled to frozen north to find relics of astoria * magic wielding giants who had warred against giants * found a single stone with sigils - brought up to the spire * flash from spire, nullifying all magic for a period of time - as if siphoned away * iriolarthas survived the fall - was the city leader * he retreated in to his spire - started searching for his spellbook & phylactory * found his spellbook, but not his phylactory * found some servants in stasis and some 'apprentices' * most who survived the fall tried to escape but were blocked by the glaciar closing up * after 50 years, the apprentices started being transformed in to nothics * iriolarthas grew feeble being unable to feed * Korin finds a scroll of polymorph, * with a warning to not turn ones self in to one without a dragon's permission * apparently dragons can tell you aren't a 'real dragon' and will destroy you * Lindi finds a scroll of regenerate * Lindi uses the scroll to get her eye back * Felsin finds a pamphlet for those looking to evade death to go * you too can live on as a brain in a jar - in the center spire * we take a long rest at the grove? Dragon Egg counter: 16/28 ===== Session 53 ===== * Korin ate a pear and got a charm of lightning bolt once, still has a cure wounds charm * learn should not have more than 3 charms or will get upset belly * head back * wander to the neighborhood to the right of entry * 2 gargoyles taunt us - had been Avarice's * one tried to fly away - towards the tall tower we think * but we kept it from escaping Dragon Egg counter: 16/28 ===== Session 54 ===== * the party gets back together * some levistus cultists to come investigate verona's call lightning * we kill some of them, and then they suicide * hear screaming from the tall tower * we go towards the tower, and find a camp near the base * no one in it -- looks like a skeletal frost giant and some winterwolves passed through * at the top of the tower, find Avarice * she thinks Kai is working for Auril * Auril is here and took all Avarice's troops * means we don't have long * she tries to negotiate to work with us since she lost all her minions * we kill Avarice * we take her notes * 9 sketches with names - sketches of illarthias and the 8 major mages * High Abjurerer Tarruth * High Conjurer Damotith * High Diviner Apius * High Necromancy Cadavix * High Evoker Zadulus * High Illusionist Ajamar * High Enchanter Ivira * High Transmuter Metaltur * map with 8 towers circle * had a star next to tower connected to central tower * noted * museum - checkmark * hall of music - nothing * mythrillar - was going to investigate next * from her body: * Staff of Frost * Spellbook * 0: firebolt, mage hand, message, minor illusion, prestidigitation * 1: detect magic, mage armor, magic missile, burning hands, find familiar, thunderwave * 2: flaming sphere, knock, scorching ray, rope trick * 3: counterspell, fireball, fly, lightning bolt, , tongues * 4: banishment, fire shield, ice storm, wall of fire * 5: bigby's hand, rary's telepathic bond, cone of cold, wall of force * we give both to Leopold * we take a short rest Dragon Egg counter: 16/28 ===== Session 55 ===== * search the room where we took a short rest * find a netherese ship in a bottle * wand - made of chardalyn - needs identified * metal pouch w/ gauze lining & leather straps - needs identified * full of metallic liquid * vorona tastes and gets very sick * wander over to the hall of music (since it was close) * while in transit, to large 20ft tall creatures erupt from the earth * get to music hall * netherese orchestra masterpiece: "The Dark Between The Stars" * start searching the place: * find a number of vials of liquid * Korin grabs 6 of them and puts them in a bag, not taking the ones without stoppers * need identified * Vorona & Leopold pick up the conductors wand - and the skeleton orchestra animates and waits for commands * they play sort of poorly - make a DC12 perform check * we then complete conducting it correctly * truly beautiful ghostly music * Linde took the sheet music - conductor's original master score * and the musicians & audience go on to their afterlife * head straight north to the wizard tower beside the music hall * lower 3 flight floors are just rubble * get to the 4th floor, and there is a statue of a woman - in gleaming metal * life size Admantine statue of Metaltur - the head of the transmution tower * find a portion of the inscription: * "eighth, stand firm in thy circle of death and consume poison" * find a cloth bag, green/red/brown - weighs 2.25lb * 7 large dried beans * head towards a tower to the Northeast * tower seems to have some sort of fear effect * shows you what you fear the most * Felsin goes in and immediately leaves * Vorona & Leopold go in together * Leopold gets dropped by psychic damage from the fear, and Vorona carries him out * Felsin climbs up the outside of the tower * "sixth, hide thyself behind a mask" - tower of illusion - hidden by an illusion * fake one "sixth, show they face to the sky" * Felsin loots: * 60 platinum * fancy ornate growler - has 10 different stoppers - alchemy jug - blue Dragon Egg counter: 16/28 Assembled instructions: * “First shield thy heart with a wand from the Nether Oak” - abjuration tower * “second, summon a flame in the palm of your hand” - night hags - conjuration tower * "sixth, hide thyself behind a mask" - tower of illusion * "eighth, stand firm in thy circle of death and consume poison" - transmution tower ===== Session 56 ===== * While walking to the tower to the east, get attacked by cold light walkers * ~3 of them, shoot cold rays & do a blinding attack * kai turns them in the name of Shibekki * get to the tower - there is pink light - likely the enchantment tower * first floor has lots of the same phrase written in draconic, and frozen buckets & mops * "All work and no play makes Avira a dull girl" * go up the stairs * above the door to the second floor "the crown knows all" * "it knows" "it can hear" "it can see" * some large vat * vorona pulls a lever, and an adamantine basket for dipping things comes * Linde dips her rapier in the vat * while we wait, identify the item * "hand held helper" - the thing that vorona drank but shouldn't have * do not drink - you might die * creates a spectral hand for 24 hours, you control with your bonus action * has your proficiencies, and can do things like open doors * rapier seems to be intelligent when it comes out * it can talk - "Alfred" * bookshelf * korin gets several books on dragons * one about a dragon with a flying city hoard * bunches of stories about dragons in certain mountains * secret door * women sitting on an iron throne, with a crown * "crown must be destroyed releasing memories granting peace" * woman is apparently alive * vorona takes the crown from her head, and the woman ages millenia in seconds * "in the tower you must destroy it - abjuration, the anvil" * And see a draconic inscription: "fourth: coax a secret from another" * while walking back to the abjuration tower, run in to a group of 5 cold walkers * destroy them * get back to the abjuration tower * vorona is using the hammer on the crown on the anvil * golems activate as soon as the crown is put on the anvil * and we will start next session with a combat Dragon Egg counter: 16/28 Assembled instructions: * "First shield thy heart with a wand from the Nether Oak" - abjuration tower * "second, summon a flame in the palm of your hand" - night hags - conjuration tower * "fourth, coax a secret from another" - tower of enchantment * "sixth, hide thyself behind a mask" - tower of illusion * "eighth, stand firm in thy circle of death and consume poison" - transmutation tower ===== Session 57 ===== * Starting combat with golems * blow up crown, kill 2 magin golems * fight 5 magin (3 without armor) in the street * take a long rest * Korin eats a pear and sends his mom a Sending: * "Hi Mom, its Delmirkimystakin. I found a silver dragon egg while doing hero's work in a roc nest. What should I do with it? Love" * "Hello love! I'm so glad to hear you survived childhood. I would be honored to take my grandchild when the time comes. Love you, Mom." * go to the tower to the north, we'd not been to before - The Observatory * find a bunch of magin standing in a circle around the tower * won't let anyone in - keeping something trapped inside * Felsin climbs up the backside and looks in * see a giant froglike creature looking through the telescope * stealths in, sees the inscription in draconic - part of the top of the divination tower where linde lost their eye * "Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear." * walk past a clear domed building full of miniature terrain * kill a random Nothic * In the NE side - two buildings standing * black stone obelisk covered in arcane runes * tower with red light, and axe blade top * enter the evocation tower * first floor * long hallway, with an ice floor, t-shape electrified thing, with spectator seating * ghostly spectators * Felsin talks to them * find out that the device is broken - won't turn on or off * second floor - long hallway * leopold fireballs, and unfreezes 8 gelatinous cubes, and then kills them again with a fireball (and a little help) * we kill them - Leopold gets a "Circlet of Blasting" * "Fifth, quench the flame in thy palm with ice" Dragon Egg counter: 17/28 Assembled instructions: * "First shield thy heart with a wand from the Nether Oak" - abjuration tower * "Second, summon a flame in the palm of your hand" - night hags - conjuration tower * "Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear." - divination tower, found in observatory * "Fourth, coax a secret from another" - tower of enchantment * "Fifth, quench the flame in thy palm with ice" - tower of evocation * "Sixth, hide thyself behind a mask" - tower of illusion * "Eighth, stand firm in thy circle of death and consume poison" - transmutation tower ===== Session 58 ===== * Head towards the necromancy tower, but got distracted by some undead in the streets * Killed a frost giant skeleton & 5 cold light walkers - vorona went unconscious repeatedly * find the tower of necromancy - seems like its collapsed * Linde talks with the ghost of the tower master * does not want to be animated by "Her" * things that might help us: * staff of power * schools of wonder * things in tower: * hall of transformation * ability to become a lich * magical slaves - magin * says Linde & Vorona may be his heir if they put it to rest * takes us 6 hours to uncover the hand - and dig him out * his ghost goes corporeal * hands us a necklace that be puts on around Vorona's neck * necklace of fireball with 6 beads * unties a cape from his body and puts it on Linde * cape of mountebank * removes a satchel he'd been holding - opens it, and pulls out a book, and hands it to leopold * book bound in skin & bone * Libram of Souls and Fleash * hands ring to birel * ring of telekinesis * hand bag to felsin * bag of holding * reveals final portion of inscription - "Seventh, trace a circle with the ashes of the dead" * says he'd be honored if his ashes could be used * Korin collects his ashes * And had a random encounter on our way out to take a rest -- so that's where we will start ===== Session 59 ===== * We get to the ice bridge, and find a force arrayed against us * Auril is also present, and throwing spells * 2 frost giant skeletons * 6 snowmen * 6+ frost wolves * 6+ coldwalkers * We had wiped out all but a few coldwalkers, when Auril took the field * Kai pray for divine intervention, and Shibekki teleported us off to the pear grove to rest * We arrive in the pear grove and take a long rest Dragon Egg counter: 18/28 (DI counter 1 of 7) Assembled instructions: * "First shield thy heart with a wand from the Nether Oak" - abjuration tower * "Second, summon a flame in the palm of your hand" - night hags - conjuration tower * "Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear." - divination tower, found in observatory * "Fourth, coax a secret from another" - tower of enchantment * "Fifth, quench the flame in thy palm with ice" - tower of evocation * "Sixth, hide thyself behind a mask" - tower of illusion * "Seventh, trace a circle with the ashes of the dead" - necromancy * "Eighth, stand firm in thy circle of death and consume poison" - transmutation tower ===== Session 60 ===== * Resting at the grove * Korin's eats a pear - gives 3x 'vicious mockery' @5th level. * find a circle of dead nothics - turns out shibekki killed them while we slept, as part of the DI * we go and investigate the orb in the center -- and find it protected by a force field * we find the place to do the ritual - at the bottom of the biggest buttress * we do the ritual - a gate opens - we step inside and an elevator takes us up in the inside of the buttress (its hollow) * in the entry way, we are told not to enter - we do anyway * enter in to a ballroom, where courtiers are having a masquerade ball * Kai dances with an elf who is amazed she is a Deist * wander in to a side room, find a hallway * encounter "Vara" who is a brain mounted on top of a set of full plate, in an alchemist's room * ask how to get to the illarthus's study at the top - need to get access to his elevator, just past the dias * has been in the room for 9.41^10th seconds * knows city fell, everyone died, at least the lucky ones * would like to have illarthus's staff * ask what would do with the staff * says would activate the obelisk, which would activate the magical repair process * fixes magical mistakes * requires illarthus's staff to activate * room of staffs * 6 staffs: * ash wood staff with owl's head * blue wood with black veins - octopus head - acts as arcane focus - Birel grabs it * purple glass with a purple orb - acts as arcane focus - Linde grabs * golden wood with fish swimming up river - acts as arcane focus - Kai touches * wyrwood - like oak, top carved like a hand holding a snake * chardalyn staff - gives off odd vibe - feels like it desires vengeance - Vorona touches Dragon Egg counter: 18/28 (DI counter 1 of 7) Assembled instructions: * "First shield thy heart with a wand from the Nether Oak" - abjuration tower * "Second, summon a flame in the palm of your hand" - night hags - conjuration tower * "Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear." - divination tower, found in observatory * "Fourth, coax a secret from another" - tower of enchantment * "Fifth, quench the flame in thy palm with ice" - tower of evocation * "Sixth, hide thyself behind a mask" - tower of illusion * "Seventh, trace a circle with the ashes of the dead" - necromancy * "Eighth, stand firm in thy circle of death and consume poison" - transmutation tower Korin's 6 potions: * potion of liquid smoke - when thrown, makes a 5ft sq of smoke - blocks opportunity attacks * potion of disappearing ink - can wild magic surge while writing - need to spell name of individual correctly - can only be read by person addressed to * potion of hourglass - watch a 1000 years of time effects on a 5ft cube object * potion of fireball whiskey - weapon attacks do 1d4 fire damage, gain resistance to cold for 30 minutes * potion of undying hero - attunes - when die with it on them, or if fed to a person who died within a minute, revives them and heals them 1d8 per 5 character levels + 4 heal * potion of biodome - "get me the fuck out of here" in Loros ===== Session 61 ===== * wander in to member's lounge * over hear some discussion * Iriolarthus is debating getting the procedure * Iriolarthus has been the same since he became fascinated with giants * talking about the difficulty of breaking in a new giant mimic * chain lightning championship coming up next month * weather has been dreadful - Iriolarthus must get to myth'alar to do something about it * had de-enchanted their cloak, myth'alar could fix it * older man debating if he wants to die, or extend his life in a jar * new clothes at the bazaar * young woman complaining about her 10-day of street cleaning coming up - no one likes it, everyone does it * someone talking about dredging the sea of ice and how the nets have pulled something in * dark hair elf, in shimmering cloak * ostrian relics were dredged up * Ostria = ancient giant civilization * wander across dias, and up and find a smoking room in a den, with a gem encrusted chest in the middle * fruits, liquids, pouches, in it - until Verona picks it up, and then it appears empty * wander down to the bottom door - 3 rooms * coat room - robes crumble when touched * pocket 300gp * all 3 rooms are not preserved - unlike other areas * top of room * unfinished letter, with a sketch of a picture * letter detailing results of aquatic dig - found artifacts dating back to the Giant empire of Ostaria - before Age of Myth * rune carved stone spindle * in the citadel's stasis chamber * dark & forboding hallway * open window looking over a 35 ft gap, opening to another window * vorona turns in to a giant eagle and flies us across * other room * 11 alcoves, shaped like a star * each alcove has a glowing crystal * crystals send out light, forming a bald man * everlast - automated assistant * gems are energies crystals that project form * ask lots of questions * won't reveal city secrets * tells us about playing chain lightning * tells us there are 4 people with their brains in jars * korin asks about becoming a dragon and told to go to the library * vorona (as an eagle) notices a hatch overhead and tries to open it - with a nat 20 * leads to a 50ft shaft * orb of ice room - shadow gem - vorona goes in first - and attacked by blade shaped voids * oval hall * 10ft dome of translucent ice - actually wall of force - over shaft leading up from room below * glowing green crystal set above archway of door out * two blade shaped voids - don't seem to be affect wall of force * we kill the voids * we noticed that when Kai cast a toll the dead, the wall of force briefly blinked out Dragon Egg counter: 18/28 (DI counter 1 of 7) Korin's 6 potions: * potion of liquid smoke - when thrown, makes a 5ft sq of smoke - blocks opportunity attacks * potion of disappearing ink - can wild magic surge while writing - need to spell name of individual correctly - can only be read by person addressed to * potion of hourglass - watch a 1000 years of time effects on a 5ft cube object * potion of fireball whiskey - weapon attacks do 1d4 fire damage, gain resistance to cold for 30 minutes * potion of undying hero - attunes - when die with it on them, or if fed to a person who died within a minute, revives them and heals them 1d8 per 5 character levels + 4 heal * potion of biodome - "get me the fuck out of here" in Loros ===== Session 62 ===== * use thunder magic to disrupt gem, letting us step through wall of force * get in to an entry hall, say the name of the necromancer and walk down a short hall * enter a room with a 20ft radius effect that looks like stars * leopold says its some sort of ancient trap spell * Korin searches a wrecked library * finds a 'scroll of the comet' and an admantine key * see someone peaking through the door - Korin calls hello, and Auril attacks * we destroy her in her owlbear form, and she turns in to a size huge ice statue * she summons her giant roc; and there is also a demon * we destroy her in in ice statue form, and she turns in to a giant ice crystal * We pause combat: * init: Birel 24, 20, vorona 19, felsin 16, linde 12, leopold 12, kai 11, korin 9, auril 6, demon 6, roc 6 Dragon Egg counter: 18/28 (DI counter 1 of 7) Korin's 6 potions: * potion of liquid smoke - when thrown, makes a 5ft sq of smoke - blocks opportunity attacks * potion of disappearing ink - can wild magic surge while writing - need to spell name of individual correctly - can only be read by person addressed to * potion of hourglass - watch a 1000 years of time effects on a 5ft cube object * potion of fireball whiskey - weapon attacks do 1d4 fire damage, gain resistance to cold for 30 minutes * potion of undying hero - attunes - when die with it on them, or if fed to a person who died within a minute, revives them and heals them 1d8 per 5 character levels + 4 heal * potion of biodome - "get me the fuck out of here" in Loros ===== Session 63 ===== * we fought Auril * we killed her Roc * Korin polymorphed Felsin in to a Sperm Whale, and Felsin ate Auril killing her We got level 12 Dragon Egg counter: 18/28 (DI counter 1 of 7) ===== Session 64 ===== * Leopold opens a magic door to archmage's study * crystal rod (1800gp) * 4 vials quicksilver (500gp/per) * spellbook - draconic * incantations of illiarthos * leopold investigates the library * find a guide to how the city works * black rod tucked next to - blackwood staff, 3 knobs * scroll * a living spell that looks like darkness, comes forward and envelopes leopold who disappears * birel stabs it, breaking the portal spell -- freeing Leopold, but also a few magmin and flesh golems * we kill 3 magmin and 2 flesh golems * scroll - mountain that is a beast * scroll of summon Tarrasque * Korin finds 3 tomes * treatise "On Draconic Wisdom" * treatise "On Draconic Paths" * pamphlet "The Rights of the Cult, of the Queen" * lots of discussion * we attune to the tower * we set the weather in the dale for the next 24 hours to be "cool" -- to break Auril's winter * we go talk to the awakened nether oak * it wants us to help move the pear grove by awakening - which takes a lot of 1k agates to move * we successfully move the grove over a couple 10-day * epilogue: * Vorona the spring bringer - helps boost crops * Felsin - tapped to become their clan's emissary and travel widely to help with trade routes * Leopold is having to deal with now being infamous - folks of the dale now fear him * Korin's egg hatches * silver wyrmling * hears rumors of a silver dragon outside Targos * Shibekki is now more widely worshipped in place of Auril * grove of wonders established * ++++ ====== Hero ====== ===== Session 65===== * About a year after the previous session * High summer in the Dale * What we did * Korin spends the year raising "Frostfire" the wyrmling and reading about dragons and trying to learn how to parent * Kai has become focused on tending the shrine * Vorona - befriend children * Linde - spends time trying to figure out how to get home, even though she has a scroll that'd let her; also hasn't used sending * Birel - has been helping with reconstruction * Leopold - set up shop in Targos * 3rd Day of Flamerule in 1489 of Dale Reckoning * korin & frostfire wake up with a horrible headache * find out all the dragonborn had this happen * 5th Day - one of Vorona's befriended children brought 'trinkets' from the 'mass grave of monsters' - 3 kobold teeth, 2 dragon scales, dragonegg shard * monster's grave up in the mountains * kids leave us to a cave about a day away * in the cave * dead human - in purple stained leathers, with a mask with horns, killed with longsword about 2 weeks ago * 2nd dead human, dressed the same, killed by arrows & bolts * half-elf, dressed the same, sneak attack * get to a place with lots of fungus * find lots of dead * many dead kobolds and drakes * "heros killed" * said must be stopped - no time for mercy * tend the eggs, do the bidding * "the black one" * do the black one's bidding * black one left * drakes guard eggs * black one is dragonborn - wore purple armor * eggs were "gods eggs" * find egg room * carving of Tiamat * 3 black dragon eggs, broken * find a map - village to the south of spine of worlds, and map with some directions traced on it * "note with numerals in column - everything must be freighted south to the Neytar - Rezmir allowed us to keep some things * got to keep a pearl and a ring * find a lot of bodies - some in purple armor, some only with purple cloak * back in town * cloud crashes in to the mountain * while meeting in a tavern to go gather, they meet up with a confused human - Tepin * cloud giant fortress - he said it was a bloody mess * the ones who got out, were the ones who got out before it hit the ground * gather the next day, everyone meets Tepin * Tepin explains the cult of the dragon is a problem * Korin's like "okay we are in, what's next?" ===== Session 66===== * Leopold had set up in Targos * 8th day of Flamerule 1489 * Leopold sent a sending to a friend in Waterdeep to get a message to lord neverember * sent a sending to Duncan in Waterdeep * to try to get a message to lord neverember * says to call us back in 5 hours * cue shopping montage * Orpheus gives Korin very good prices * gives Korin a periapt of wound closure as a gift, which korin gives him a staff from the tower with an owl head * Korin bought a pouch of Kai - "Pouch of Harvest" * summons some herb of whatever is most useful at the time * gather that evening at Leopold's: * "Tepin says Skyreach destroyed. Duchess party perished. Rezmir and Modar escaped. Blagothkus killed but said army gathering to fight Tiamat. Going north to find army." * "sad news, we will inform as necessary, priority 1: maccath is missing. last seen in sea of moving ice. ask her about draakhorn, then report to waterdeep" * Maccath the Crimson - member of brotherhood - Leopold knows - very talented - very interested in studying dragons and dragonlore * Maccath is a tiefling sorcerer/wizard * "Dallah will send details" * scroll appears by magic * scroll has more details * signed: Dala Silmerhelve * last seen in the floating ice - saw a iceberg with a flat top * was following fishermen * scrying on her ship showed it badly damaged with dead on it * was hunting a powerful dragon -- would have had scrying blocked there * Tepin mentions about the castle crash: * Rathmodar - survived, Red Wizard * worked with another Red wizard * Tepin suspects they are Thayan Red Wizards * Mission: * go rescue Maccath the Crimson from where she was investigating a powerful dragon on a floating iceberg in the sea to the north ===== Session 67===== * Korin has a meeting with Orpheus outside of town * turns out Orpheus is Korin's dad -- but Korin didn't realize it * Frostfire goes off with Orpheus - to be raised and watched over * we head north to look for Maccath * day 1 travel * Maive, Ibor, Idrane, and one frozen in the ice * maive is an elf, and 3 are elves * formerly frozen one doesn't talk, and is named Cypress * day 2 travel * find 4 frost worm hatchlings inside a polar bear, that attack * Korin gets swallowed by a worm and turns in to a mammoth * day 3 (11th Flamerule) - arrive at the sea of moving ice at sunset ===== Session 68===== * 12th of Flamerule * go to AnkaJuk's Bell - on the 3rd stone * ring the bell and a fight starts... ... with 3 giant vultures, which die before Korin notices the fight happening * negotiate for a ride * follow some ice fishermen * spend a night at see - 13th of Flamerule * arrive at the iceberg - having successfully followed the ice fishermen * AnkaJuk warns us this is the place of Icydeath - and he says its suicide to go in there * but drops us off, with no promise to take us home * chasm below ledge we are dropped off on is full of chewed on bones from not-humaniods * we climb the stairs up the chasm * find a village on top of the iceberg * wall of ice made of 10 frozen corpses - dwarf, 3 goliaths in local tribal furs, 3 luskan militia, 3 humans in local tribal furs * clearly set here, not frozen here * 20 structures - 10 of iceblocks, 10 of double walled seal-skin yurts * 1 larger yurt in the center * 1 larger structure * 1 stands apart closer to the wall of ice * 16 are single family * as we approach, people come out - ~50, half of which are children, 2 taller adults * don't seem to speak our language - one can speak a rough dialect of luskan * really don't trust us * Vorona and headman ended up in a 1:1 fight - Vorona loses ===== Session 69===== * reiterate that since Vorona lost, we have to leave * we manage to get to talk to their druid * says they've spoken with Frozen Death * and all they end up doing is having to hunt for the dragon * find out it'd be a bad idea to mention we killed the other white dragon * we convince her we are determined to go after the dragon * she rolls back a rug covering a secret passage to the dragon * says she might get killed for doing this * 40 feet down, mist starts coming from below * end up in a chamber with one exit, with a dozen baskets * exit leads to a T, that curves off in two different directions * Korin leads left * Kai says something is in the next room, at which point in time Tepin summons a white drake * Korin is confused about if Tepin is Evil -- but Tepin explains that the drake is whatever color Tepin wants * kobolds attack mid conversation * we kill a dozen kobolds -- which is about half the number who sleep in this chamber * 6 walrus tusks with draconic imagery * explore a bit more - find another stairway up * sick villager left at its base - she's there to die * we heal her - and take her to the shaman's exit * warns us of cold frogs and trolls * while walking the sick villager to the stairs up, run in to Maccath * seems confused - thinks Leopold is a hallucination * says with Leopold's help maybe we can finish it * translation in the scriptorium * talking with Maccath * ask about Drakhorn * it was here - it was in the treasures, which are stored in the scriptorium * a few months ago a group of humans in purple robes - the negotiated with the dragon to take the device away * "bloody plum robes" * she did get to examine the device - is willing to share her knowledge on it * Horn - carved from the massive the headhorn of one of the original red dragons - when was very ancient * runes etched in, dark ebony hue as if blackened * horn of Elphelomon - who was the consort of Tiamat - removed horn herself and carved it herself to aid dragons against Giants * signaling device that it so large it must be held by 2 people (or 1 large) while a third person blows it * can be heard across the entire continent - alerts and warns all draconic creatures in 2000 miles * used to send encoded messages * Arauthator - the Frozen Death ===== Session 70===== * kill the ice troll guarding Mccath's place * Mccath takes us to scriptorium * many things stolen from host tower, much in the scriptorium but some in lair * she has been to the lair but never without the dragon watching * two entrances to lair * one is large hole in scriptorium - says where dragon normally hangs out * one is "The traps" - but would need to bypass a number of the dragon's minions * more passages in & out of lair - but they are underwater * no way to escape while dragon can fly * try to read the scroll - have to resist being sucked in to - draconic & abyssal * mildy damage spell scrolls: gaseous form, haste, protection from energy, water breathing, black tentacles, fire shield, wall of fire, hold monster, chain lightning, disintegrate * ask about cult of the dragon - scrolls * elegy for the first world * copy about nature of dragons ruling over humans, and how that was supposed to come to be * archaic & arcane * mentioned being interested in greater wyrms * when McCath's party fought, the dragon used spells * ray of enfeeblement was used * McCath mentions a ship - takes us to the dragon's Trophy Hall * we see a ship that had been disassembled and moved in, with an open treasure chest on it * we don't touch the treasure * also, 2 remorhaz, 3 ???, 5 yeti, giant squid * get jumped by a small group of frost trolls - 4 * we kill them, but Vorona ends up beserk And we leave off, with Verona beserked ===== Session 71===== * Vorona attacks Leopold and then drops out of berserk * we decide we need a short rest to prep for the dragon * head down a rope ladder, end up on an ice platform * wolf two types - rotten eggs, ones with fur * we start the fight * notice 2 scrags to the north, with Korin walls off * dragon comes up from under the ice * it gets fireballed a lot - vorona used all but 1 charge of her necklace of fireballs on it * Korin finishes it off * 2 scrags are still alive. ===== Session 72===== * we finish off the two scrags * we go to loot the lair * seems to have less than we'd expect from a lair - think he probably has some other hordes * scanning for magic items with detect magic * small speck in bedding * spool of thead - silver * larger speck in bedding * 3 potions * gaseous form * clairvoyance * fire giant strength * golden statue of a small bird * long magic glow from a stalagmite * magical pike - handle has a platinum tint with a scaled motif * Dragonlance Pike - +3, does +3d6 force damage against dragons, and a friendly dragon can use a melee reaction * probably goes to Birel * smaller from a stalagtite * pen * magical person shape * corpse - still dressed & posed in a heroic fashion - dwarven paladin who disappeared about 500 years ago * armor & gloves are magical * weird bit of wall behind etching of Tiamat * solid platinum caraffe - carved to look like a dragon - if move it, dragon's mouth opens and you can put something in it * looting: * coins & gems * 20,000g * 1,000p * 1,000s * 20 gems * 200 x5 * 400 x6 * 600 x5 * 800 x5 * golden statue of a small bird - legendary item * figurine of power - golden canary - can become either of 2 creatures * giant canary form for 8 hours, usable 1/day, can be ridden a mount * golden dragon form - while below half health can use to become an adult gold dragon for 1 hour, can be used 1/year * Korin? * 3 potions * gaseous form - kai * clairvoyance - leopold * fire giant strength * probably goes to Birel * Dragonlance Pike - +3, does +3d6 force damage against dragons, and a friendly dragon can use a melee reaction * probably goes to Birel * requires attunement * Birel? * spool of thread - just eternally cold * plate armor of the wolf * +1 grants a wolf's sense of smell * requires attunement * Kai? * gloves - Lifesbane, curse bearers gloves of victory, Artifact * when you score a crit, do max damage, and heal * when you kill a creature, get temp hitpoints * requires attunement * might have side effects since its an artifact * orb of shadowfell * grants bearer awareness of the nearest portal to the shadow realm - direction and distance * 1/day can use to cast detect thoughts * requires attunement * Vorona? * pen - green glass body & emerald nib - Emerald Pen * requires no ink * can cast illusory script at will * Linde? * dragon vessel * ascendant dragon vessel - http://dnd5e.wikidot.com/wondrous-items:dragon-vessel * Tepin? * Frogs approach the dragon's corpse, after a couple hours of us in the lair * declares the dragon dead * Marful - leader - ice toads - did a study of the dragon for the last 4 decades * tablets * treasures, mating habits, exploits, weather, see of moving ice movements, culture of ice hunters * drakhorn traded to cult of dragon for blessings of the queen as sign of fealty * when "queen" returns, those who are not blessed will perish * brings out a copy of vorona's story * Harvest the dragon for resources * Korin: 27 dragons teeth - can be made in to +1 arrows * Linde: 3sq m of hide * Birel: 17 sq m of hide - suitable for use of a shield & armor, Draconis Fundamentum, Heart * Leopold: 1 fang, 14 claws * Vorona: Wing * Ice hunters take us to shore, and we head south * getting a briefing from Tepin on the cult * cult of dragon - Kalashmite - Severin Silversheen * goals changed by Severin's leadership * dragon Hundarr, the red rage of mintar -- befriended by Severin * believes real power can only be held by living dragons * Tiamat - told of 5 dragon masks - one for each color * while individually grant power to wearer, if brought together can be used to release Tiamat from her prison in the 9 hells * have been searching for the masks - Red mask has been found * Prophecy: "not will be left except shattered thrones, no rulers but the dead. dragons should rule the world entire." * original interpretation put the period after "rulers". Severin's put it after "dead". ===== Session 73===== * 15th of Flamerule * teleport to Luskan Host Tower * figure out we are now some of Maccath's most valued allies * south tower - room 231 - tell james to give a discount from Maccath * amulet of nondetection * 14th wing - basement - stitch witch - for hat of disguise * Maccath gives Linde a portable hole and Korin a green bag of holding * James sells us: * 250gp amulet of nondetection (Kai) * 2000gp amulet of health (Korin) * Linde orders an Amulet of the Planes - for 8-10 weeks * find out someone is going to be buying an amulet of scrying to scry for the person who stole his bag of teeth (aka Leopold) * he make things of metal disks, and his favorite thing to make is magical telescopes for complex magical workings * meet Violet - fairy seamstress who makes hats * Kai buys a non-descript person hat-of-disguise for 300gp * Korin buy a cowboy hat that matches their scales for 15gp * Leopold buys a top hat that changes color to match their outfit for 50gp * Tepin, Vorona, and Leopold go to the beach * (rocky Maine-esque beach) * a raven flies down to Tepin * "Leosin Erlanthar sends condolences along with congratulations. You have been remarkably difficult to find. Please use this gift to meet us in Waterdeep as soon as possible. You can respond to this message." * Leosin is a monk who Tepin has worked with/for in the past and was who sent Tepin's old group North * Tepin removes something strapped to the Raven * Tepin says we will be returning to Waterdeep shortly * red dragon wyrmling almost eats the raven as it flies away * sailor complains that someone should do something about those pests * hear rumors of dragons raiding and rampaging * Birel talks to her friend * in the last couple weeks/months, a lot of small towns & hamlets have been attacked by dragons and humanoids * seems to be fairly widespread * seems to be a lack of action from wizards in tower * apparently some big meeting happening in Waterdeep * rumor of a red wyrmling in town * we were hanging out in the Tavern (Boar's Cup and Den - Tavern & Inn), and Tepin went down to the bar to get a drink * and a woman with a purple cloak tries to stab Tepin * and we roll for initiative... (... for next session) * Korin & Kai are upstairs ===== Session 74===== * and we roll for initiative... * lots of folks attack Tepin and Vorona * includes a blue dragonborn * have tiamat tattoos and/or purple things * 3 half dragons - red, blue, green * 3 altered humans to have wings - have large draconic tattoos * ~dozen human/elf/half-elf * absolutely no missives, writings, magic items * Korin got dropped, for the 2nd time ever * dragons w/ humans - dragonborn * dragons w/ monstrous races - get half dragons * half-dragons more driven by their dragon nature ===== Session 75===== * find the innkeep tied up in the basement * asks us to leave - because we are attracting attention * we stay with Mccath for the night * Tepin mentions getting a scroll, with the runes for getting to Waterdeep * Korin casts teleport circle to Waterdeep * half-elven monk is waiting - Leosin Erlanthar * works for Remalia Haventree - one of the heads of the Harper's Guild * circle took us to the North Ward * meeting of the Council of Waterdeep - we've been summoned * Remalia Haventree's husband was killed by the cult * not sure why * think the cult & dragon's are up to something we need to care about * on our way to the council, pulls us in to an old tavern - "The Tangled Vine" * tavern that is like 50% eladrin/wild fey * briefs us * a few years ago the Cult of the Dragon has gotten more active * founded by Samaster * new leader has shifted their purpose to bringing Tiamat through to Prime Plane * a few things probably the case: * current leader: Severin * scholar - retranslated - changed the focus from "necromantic dragons" to instead supporting "dragons in the prime" * "naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire." * befriended Hundarr, the Red Rage * someone made 5 dragon masks * Severin bears the red one -- the other 4 are gifted to his inner circle * not sure what they do with the dragon masks * never part with them * Resmir - fled fallen castle * 5 masks * Red - Severin - red wyrm speaker * Blue - * Green - * Black - Resmir - black wyrm speaker * White - Varrum - white wyrm speaker * Rathmudar - red wizard of thay working with cult of the dragon * Thay - ruled by lich Zass Tam, and by the lich zulkirs of the 8 schools of magic * tattoo'd shaved heads & red robes * army of dead warriors * dead are the aristrocracy * some living wizards have been exiled from Thay for opposing the Zass Tam - including Rathmudar * something attacks the tavern we are in, coming from the Fey side * some sort of blood ooze - 3 of them * Korin banishes one, and it goes back to the Prime * offer us free room & board for helping with the oozes * they will give us charms to get to our rooms * charm keys: are intricately carved flower ===== Session 76===== * walking through the streets chatting * ask to wait in a courtyard * woman in brown dragonscale armor with harper symbols in her overcote * Remolia Haventree - representation from Harpers to the council of waterdeep * (Kai introduces herself as Zee) * taken in to the chamber - large round room, no table - groups with a leader and their retinue seated behind them * halfelf man, dressed green velvet * human man, bright plate armor * Remallia Haventree of the harpers * human man, studded leather, picking at teeth with dagger * Dagult Neverember of Neverwinter and WaterDeep * dwarven man in chainmail - tunic w/ hammer of mithral hall on it * Ambassador Connerad * human man, black leather overcote, with dagger * elf man, extremely elderly, in green & brown leathers with a silver crown - from Emerald Enclave * King Melandrach, of the hidden elves, of the Misty Forests * King Melandrach of Misty Forest. Elf Fighter/Druid * human man, wizard robes - representative from Silvery Moon * Taern Thunderspells Hornblade of Silverymoon * human man, merchant grade linen clothing, leaning on walking stick missing lower leg recently * Sir Isteval of Cormyr * killed an ancient dragon by himself, but dragon ate his foot in a way where it was cursed to never heal * human female wizard, navy blue robes - clearly very powerful * Lady Laeral Silverhand * in visitor section with us, woman in golden daydress, eyes are golden with slitted pupils, wearing a fire opal * disagreement about how to go forward - and if there was any actual evidence * Wizard from silvery moon has some idea of where a mask was - saw * King Melandrach of the Misty Forests - says needs help to free up the elves to help * golden woman asks for a word with Korin * Elia - a gold dragon - from the Metallic Council * invites us to speak to her faction - the good dragons group - * gather in the nether mountains - will not commence until all arrive * from south of nether mountains, and find river, and follow to its source * series of caverns to host representatives in the clearings by the spring * "From the south end of the Nether Mountains find the river and follow it to its source. The clearing at that spring" * Options * investigate attacks on Misty Forest * pursue mask wearer spotted to the south * journey to the Nether Mountains for Metallic Council * go to talk to Taern Thunderspells Hornblade of Silverymoon - find out about mask spotted to the south * info is from yesterday * one of his clerks is a diviner - * mask gives affinity to wearer to interact with that dragon type * rumors says if all 5 masks are brought together, can make a mask of Tiamat * Varrum the White - is to the south - doesn't have his mask on him * seen leaving Baldur's Gate yesterday - crossing the Boareskyr Bridge going into the Troll Hills * traveling in a small group * suggests talking to lady silverhand - she might be able to get us to Boareskyr Bridge * Plan: * deal with dragonhide * tell old elf we'll be down to help, after we investigate tracking the mask * get silverhand to teleport us to the bridge * people want to do more shopping * book shop * Korin wants a price on a Tome of Leadership * dragonhide * dragon tooth arrows ===== Session 77===== * go visit the elvenking in his chambers - Emerald Enclave * ask about the attacks * says Delaan knows more - sends for Delaan * short half-elf/half-dwarf man - green leathers * Dellan - member of emerald enclave * thinks they have a mole leaking info to the dragons * seems very much on the up & up * saw attack was a green dragon, sometimes with a rider * elf king is crazy old * most recent attack was at Altand - 3rd time its been attacked * king has 2 sons * Alagarthas - deeply concerned by attacks * asked Dellan/Emerald Enclave to investigate * Neronvain - primary heir will take over the woods * member of patrols; helps to guard the forest * shopping take 2 * birel looking for shield crafting * bronze forge halls - dwarven * illoth's sanctum - run by a beautiful women - good at divine armaments * shin's gallery - crafts in any material * Prince Sharabia Shinosa - owner of the gallery of marvels * lots of magic items on display * painting of Eberron Goldenstroke - animated painting of a gold dragon painting - Chi Chi - * has a a red dragon hide shield for sale - +1 shield w/ fire resistance * Beryl buys a shield +1 of fire resistance * Tepin is bought a ring of protection by Korin * Leopold buys a warmage wand +2 * Kai gets a elephant figurine * Korin gets a wand of detect magic - both items in exchange for the "summer star" * Linde buys a gem of seeing * blackdusk in dockward has exotic wares * other places maybe to go * for books go to park near well - tell Mirtle that Shin sent us * melando in the yawning portal - bard gear * lassana - hag? * Lassana's * Linde buys "Survivors Armor" * Birel lets us know she's going to the Fey realm to check in with family and return the ring she was sent to retrieve * will come back when she can * memorizes Leopold's mom's sock ===== Session 78===== * start at the book store, since it seems like lots of folks are interested... * 19th of Flamerule * Go to the place where Shin said to go to get books * Menan's Park * Mirtle turns out to be the Frog sitting by the well -- "Well Read" is the name of the book store * spiral staircase built around the outside of the well - covered with book shelves * top is fiction * check out at bottom with "Pulo" - water genasi * find out someone bought most of the obscure dragon lore books a week ago * dark skin, maybe half elf (pointed ears), quilted leather darker than skin, * Books Korin buys * "Dragon with a girl tattoo" * "101 ways to feed your dragon" * "The soul of the warbling dragon" - poetry - written by a dragon who is bad at poetry * Kai goes looking for Shibekki lore * "Demigods and Avatars - how to rise to the top in 3 easy steps" * one of the pictures in it is of a person who Kai who saw talking to Linde - Mishaerev - rumored to have risen to status of demigod - line is blurred between demigod and archfey * "Symbols of Balance" * iconagraphy of nature and its power * Linde looks for things about Fey, Fey Realm, and Archfey * magic books * book of alchemy - long book - take a long time to read - 1lb of lead in to 2lb of gold - takes 3 months * large tome - From before he dug below until we went to find him - 500 years history of waterdeep - can find out info about waterdeep in 10 minutes * thin volume - watch what you say my child they are listening - folk tale warning stories - do not read for more than 59 minutes or else * book - written in gibberish - book of a soul - unknown whose soul is in the book - Poland Glittersong * mediocre alchemist, who accidently wrote a formula backwards and put his soul in to the book he was writing * turned body into a golden statue * ornate old volume - bar songs - largely bawdy songs * ancient rites & rituals - requires a wis save if read * thin volume - single page, with a series of numbers, that imprint on to Tepin's mind - grants "Divination" once per long rest * journal - bound in the skin of a screaming face * book gilded in gold with sapphires set in to it with wings etched on the cover - wasn't in the inventory * leather with 4 blue stones with embossment of someone running * disgusting energy book - reddish book bound in brass designed like crush rib cages - diamond shaped shield in center, with garnet * the dao of fire - recommends reading one of the other elemental books first * spellbook of the great pudding wizard - 30 pages inked over - single spell: "conjure sparkly" - 2 bright pink "black puddings" 2/day * math book - shortcuts on crafting of magic items * not today death - book of rituals to extend life - possibly a precursor to lichdom * book with map of faerun on cover - unknown language - some sort of atlas * cookbook using spell components - Duval Dupre - famed arcane chef * hard to handle book - likes it fading in and out of existence - written in ethereal plane - includes techniques for trying to get in the ethereal plane - grants "Dream" spell at will * Tepin - book of exalted deeds - appeared unexpectedly in the stack, and it wanted to attune to Tepin * Head out of town to talk to Delan * has a winterwolf companion * doesn't really tell us more about princes - doesn't know them well * things to watch out for in the forest * elves - they are jumpy * trees - there are some living trees that react badly to fire - so take precautions to not scare them and they won't attack * go back to castle ward - ask to meet Laereal Silverhand * while waiting several hours, Korin steps out for a few minutes and comes back an hour later with another book - the Ethereal Book so they can send dreams to Frostfire * Kai asks about Lord Neverember - * makes Kai take off her disguise * motivated by power * Konrad Brawnanvil - is one of the most resistant to the alliance * unclear how Zhentarim and Order of Gauntlet will work together - since they exist to thwart each other * Korin asks for transport - * Linde asks for something that will let us transport the person for questioning - gives us a 1-use imprisonment opal - and a small cage on a necklace, where he ends up imprisoned * she teleports us - off-target, but 48 miles from where we wanted to be * We are going to rest, and then take off traveling * Korin's send a dream to Frostfire - probably spending about an hour trying, before going to sleep. * If it works Korin gives a rough travel log of where they've been and things they've seen. Completely glosses over fights, but gets super invested in describing anything draconic. Except not stuff to evil because they don't want to upset Frostfire. Its very much a sort of "dragon centric" retelling of what's happening, with not a lot of focus on the politics or the peoples. You can assume there are more details than what I put below, since I think Korin can basically show some of the things in Dream. But a rough sense of what is sent: * "Dream is of the house the party owns, and its Korin talking to Frostfire. Hey Frostfire. I bought a magic book that lets me send dreams sometimes, so when I can I thought I'd check in and tell you about our travels. After I left you with Orpheus, we went North and went to the lair of ancient white wyrm Arauthator to rescue a friend of Leopold's. If he'd been willing to just let us leave, we would have -- but he insisted no one could leave his island alive and so we fought. Apparently I wasn't the first Bahamut follower to come to the island -- because we found both not one but two items of Bahamut in their lair. I got to keep the golden canary figurine and Tepin, who also follows Bahamut got to keep the drinking horn that makes potions that can let you turn in to a dragon. I need to ask him if he'll make me one someday when we aren't busy so I can practice flying. We learned some more about what the cult was doing, and rescued some frogmen as well as Leopold's friend. They wanted to go to Luskan, and fortunately I found a scroll with the symbols for a teleport circle in Luskan, so I did that to get us all there. Someday I need to make a teleport circle back in the dale so I can go back their easy. Or I guess learn to teleport but that's much harder than doing the circle. While we were at Luskan some cultists attacked Tepin, and then the innkeeper wouldn't let us stay the night. Tepin didn't start the fight. So then Tepin got a note saying we should go to Waterdeep. So we did the next day, and there's a big council going on about what to do about the cult. Being heroes, we agreed to hunt down one of the leaders and then go help the elves who have a green dragon who keeps attacking their woods. After we do that, I get to go talk to the Metallic Council. A dragon who goes by Ella but is a gold dragon invited us to come talk. I'd have gone right away but she said they aren't in a hurry and there were other things that were timely we needed to do first. So we were going to go do those. But before we did that we went shopping. There was this amazing paint - Korin then spends like 5 minutes telling about the fascinating animated painting of a dragon named Chichi. I should probably get some sleep as we are going to try to catch up with one of the cult leaders tomorrow. How are you liking things with Orpheus?" ===== Session 79 ===== * 20th day of Flame Rule * Vorona casts Wind Walk * we start flying at mv 300 * get jumped by air elemental-ish creatures * keep exploring in cloud form * see some lizard men * take a rest, because we can't find the place * 21st day of Flame Rule * do a divination to try to figure out how to get to the guy -- and it is cryptic * tepin borrows the canary and scouts -- and sees a place someone built * looks like an ancient roadway leading up to ruins - possibly a tunnel in to underground * windwalk to the mesa where tepin saw this * check out the roadway in to ruins * obelisks with 5 pointed stars * runes in stars * "end the famine" "keep her safe" "may this years harvest flourish" * 5 pointed star - symbol of Tyche - original goddess of fortune * lady fate, lady doom, lady that smiles - * worshipped during Netheril - has not been worshipped in ages * remains of her worshipped as Tymora and Beshaba * Kai does a commune, and learns we are at the _wrong_ ruins... * follow road to another ruins * a small town built into a cavern, where it look likes most people live in caves over it * signs of a large group traveling recently - litter, etc * cliff at the end canyon carved with arcane runes - protection, maintenance * Didreus - apparently a wizard who lived in this area - diviner * statues talk - hype Didreus * statues ask if we want wisdom or knowledge * Vorona asks for Knowledge * made our way in to the tomb of Didreus * walked past some spooky statues * required wis & int saves * next room had a mosaic of a chimera, which attacked us * entered from the west * door to the north is labeled "safe" in chalk * double door to the east * some opening to the south going southwest ===== Session 80 ===== * north room has a well in the middle with a bucket * lever and basin on the north wall - we don't mess with it * well appears to be very deep, and surrounded by red mushrooms * west and east walls labeled safe in chalk * head down the corrider * a giant bone boulder appears and starts rolling down it * Korin puts up a wall of force - splitting the party in half -- Linde & Kai stuck in the main room * We head down the corrider to a room covered in tapestries * Tepin pulls aside a tapestry, and a mummy attacks * head south, and find a library that has been emptied of books & scrolls * undead librarian - Ilda * complaining about being a failure because the books & scrolls were taken * hopes they made their way to Candlekeep * Korin put "An Acolytet's Book of the Gods" on the empty shelves * books from this library have a book plate in the cover * hundreds of books were collected * tell us about the pool * need to satiate the pool's hunger to use it's power * need to make a sacrifice to gaze in to the pool and ever be able to look away * as its power grows, so does its appetite * over centuries - it has developed vile tastes * double doors leading out of library are to the Receiving Room * do so with humility * be prepared to give gift * someone with purple robes did come through - had 6 or more friends, spoke of those fallen * some of the friends looked alike and move quickly * was prepared to pay the price for the pool ===== Session 81 ===== * Go through the east door * get asked to leave a gift by a giant man * Korin leaves a spells scroll of Haste, others leave other less valuable things (chainmail, a necklace, some dragon claws) * heading out the north door, at the giant's direction, we find stairs up to a room * dining hall with a head table, door to the east labeled danger?, door to west labeled danger with stairs down * 5 creatures sitting at a long table - purple skin, green barbed beards, tail - bearded devil? * talk with them - they were contracted muscle * vorona arm wrestles for 5 cp * apparently "the claw" mutters about a mask in his sleep, and needing to find it first * bound in service to Zariel - rightful lord of the 1st of the hells - she sent them here as part of a contract * stairs down likely lead to treasure, but are also dangerous * head out the east door, down a short hallway to a chamber * divination pool room * double door to east and double to door to west * door to the east has been opened & closed - someone bleeding was pulled through the door * battle happened here in past - arrows, etc - dead cultist w/ slit throat by a dragon's tooth * go out the east door * stone sarcophagus * images of two ancient magic gods * Kai feels like it'd be very dangerous to bother it * hidden door * talk to the spirit * Korin does a polite walk around it, with head bowed * forgives Korin for their earlier rudeness * tells us that "Varram" has been taken by the Yuan-ti and he will open the door to peril * walk through the door, get attacked by 2-headed snakes from the ceiling and yuan-ti * a huge snake burrows up from the ground - "Sethaq" - some sort extra-planar earth snake creature? * giant snake tries to eat Korin and then retreat * Korin kills it from within, and pops out entirely non-plussed about having just been swallowed whole ===== Session 82 ===== * proceed down the tunnel * trap * korin fireball's a bunch of snake creatures and two yuanti * get to a room with a bridge over a large pit * we kill the yuanti, and then get attacked by two Sathaq, one of which Linde incapacitates until it flees * kills one of the Sathaq * Vorona falls in the pit * some yuanti spawn attack Vorona - Korin kills them * ends up talking to a creature in Abyssal that was raising the Yuanti spawn * there is a temple where prisoners would be taken to be sacrificed * start heading up stairs * get to a hallway - and we go down the hallway * we encounter 2 yuanti, and Vorona decides to negotiate with them * manages to deceive them and befriend them * we get taken to the temple room, and try to negotiate with them for the sacrifice * claim yuanti magic is holding their soul -- But Linde is certain they are just knocked out ===== Session 83 ===== * we talk with the yuanti * Kai talks them in to giving us the hostage in exchange for us leaving and healing some of them * we teleport to Larel * piss off all the guards. And annoy Larel * we rest the night and get a level * 22nd day of Flame Rule * use windwalk to travel * 2 hours in to travel - see a pair of black dragons circling a caravan * we jump the dragons * kill one, the other tries to flee but we chase it down * maybe we will talk to the merchants next time... ===== Session 84 ===== * talking to merchants * green tiefling - Kamor * large bald humanoid * grey skinned elf * had been traveling from Baldur's Gate * Linde asks about dragon colors saw: * small yellow * these two black * large red * some uncertain color dragon * father's ships saw one the size of island - taking out ships * get handed cards for Caymoore Tomilson * Caymoore Tomilson - if take cards to Tomil's clothiers, will get friends & family discount * "if its starts to get dark in the middle of the day, just take cover" * travel another 2-ish hours to Misty Wood * so about 5 hours from start of travel * get shot at briefly, until present token showing we are on the King's business * Altend - likely place we should start * 2 hours later led in to village of Altend * monument to an elven ranger - moss covered * carefully hidden in the forest - built in tree top, and difficult to notice * rope bridges between buildings built in forest canopy * Galen - Warden of Altend * green dragon * damage done by followers - people in purple * some people say there was a rider - but the leader didn't see a rider * attack was ~15 days ago * Talk with a young guardswoman (who has a druid wife) - Susan * barrin - mother has talisman he is trouble * faestore - wiped off map - half day down a path * dragon + 15 followers * elf rider with mask - had silver claws * most followers were not elves * we stay the night with them * Shifty man went Nightwalking - took raven along - Galen * went in to the woods, to talk to the man who rode the monster * Galen goes for a walk in the night -- fiddles with a necklace * wanders out to a place of flattened grass - wear a dragon hand landed repeatedly * Lure Galen's crow over * find out: (who refers to galen as papa) * wants us to leave * hard choices have to be made in hard times * did not hide in the stump - but fought * looks at his maps, and then goes nightwalking * dragon ate Galen's wife during the attack * refers to rider as "My Lord" * papa was an adventurer * "I am a man of my word" * papa tells rider place name, and man says "Excellent" ===== Session 85 ===== * discuss what to do next * Linde sends Galen a sending at like 2am asking law questions about charm magics * want to confront the shifty guy * confront the guy * zone of truth * admits his highness's name begins with N * he goes every night to the clearing to talk with the dragon - dragon is only there rarely - maybe 1 night in 3 * question about dragons * Tepin does a divination about which of 3 lakes the dragon might lair in * gets 1 pine cone from math * we wind walk 30 miles to lake #1 * find an old woman trapped under a tree * Linde notices a tree moving * Korin moves forward to free her * grants Korin a blessing, and everyone but Kai * garland wearers: Korin, Leopold, Tepin, Vorona * vorona figures out the garland are druidic talismans * Korin notices the mist is thicker near the body of water - impedes vision * consistent with green dragon lair * we avoid getting eaten by giant spiders and a spider person by going back to windform * get to a pond with a waterfall * while we start to move towards the waterfall, the dragon pops out and breathes... * 53 poison damage (probably around DC 18) * and Leopold runs off in fear in to the forest: Spells running: * Draconic spirit - providing Korin poison resistance and a mount * missing 26 hitpoints now from breath * 1 hour duration * Heroism - cast by otto the crab * gives 4 temp hp per round, at the start of my turn * 1 min duration * Armor of Agathys @ 3rd level * has 2 hp left * ~20 minutes left * wearing a druid garland * wind walk - lasts 8 hours ===== Session 86 ===== * Dragon Fight * round 1: * dragon flies back, going in to the waterfall, breathing on us again * round 2: * dragon retreats in to its cave * linde sees a 2-headed giant in the cave * (stopped tracking by round) * surprise 2-headed giant pops out a secret door and attacks Korin * fireball a bunch of cultists - 2 don't die off the top * fireball 4 more cultists & 2-headed giant * Green Dragon dove in to the water to hide ===== Session 87 ===== Spells running: * Draconic spirit - providing Korin poison resistance and a mount * 1 hour duration * hp: 33/50 * 2 melee w/10ft reach @ +14 for 1d6+9 & DC 20 save for half vs 2d6 elemental damage in 30ft cone * fire resistance - 1 hour * wearing a druid garland * wind walk - lasts 8 hours * bardic inspiration * And the fight continues... * we get fireballed * and breathed on * and dragon reappears * we kill a bunch more cultists, and dragon grabs one and dives under water * we get fireballed again, Kai & Vorona go down * linde lance's the dragon underwater, and it flees * vorona sprouts gills and dives in to the water and finds an underwater passage * talk to a few of the cultists * "The Undead Prince" - not literally undead, but a "title" instead * we should ask the elves about the title next time... ===== Session 88 ===== Spells running: * fire resistance - 1 hour * wearing a druid garland * wind walk - lasts 8 hours * bardic inspiration * Korin & Vorona scout forward, down a water tunnel - other's don't follow * Dragon jumps us * Vorona dies, Korin comes close (3rd time ever dropped) * Korin * Korin pulls out the Canary and orders it to kill the elf * Gold Dragon kills the elf * Korin Killed the Green dragon * 3 rounds of wall of force - 4 rounds of Vorona dead * "Bring Vorona to me now" Korin roars And Gold Dragon is around for another hour... Gold dragon is down 65 hp; so 191/256 I believe the date is 23rd day of Flamerule 1489 -- so 1 year until Canary is usable again. Sent to Cappi: Just as a FYI: So the gold dragon can shapechange in to any humanoid. "War Priest" has Revivify 1/day not from a spell slot. (ie, doesn't need components) I mean, Korin is going to ask the gold dragon: "Bahamut knows all magics. Can you turn in to something that can revivify my friend?" (and rely on the dragon knowing that war priest is a thing that exists) And if the dragon can't fix Vorona, I have a backup plan too. This of course could be foiled by Vorona's body not getting back to us in time. ===== Session 89 ===== * Gold dragon explains it can't be _any_ humanoid, but a specific one * Kai petitions her god to revive Vorona * Shibbeki says Vorona is claimed by another - likely the "Matron of Ravens" of the Shadar-Kai * can't go head to head with another god * Linde pulls out a robe of useful items and starts pulling off patches * 100 gp gems: jade, jasper, amber, diamond * 100 gp: obsidian dagger * 100 gp: string of 3 emeralds * also a feldspar stalagmite, with an elven skull of pink salt, and an amethyst tiara -- "here died Vorona" - into a memorial * looting the prince: (in addition to the mask) * Key in shape of a stone glyph * letter tucked in to pocket of cloak * 250gp purse - coinage * looting the small horde * 10 gold trade bars - 50g/each * 10 plat, 2 of which * 120gp * 2400sp * 8000cp * Find a secret room behind an illusion * shrine - with white eyes * 3gp & trinkets in water * trinkets in water similar to jewelry from elven village * exactly as many pieces of jewelry as raids * 2 hollows - a stone kneeler * kai recognizes as a shrine to Fenmarel Mastalene - elven god of outcasts, scapegoats, solitude * journal * wants to win back favor of father initially * later is trying to bring father to his side; father is mildly demented? * talks about how Severin summoned the mask and has to send it away * sent it to the Well of Dragons as demanded * Find another secret room - finished fancy * tapestries, bed, mirror trunk * trapped chest * leatherworking materials, clothes * 8 bottles of Evermead - rare * 30gp * 120sp * 200cp * 1 silver trade bar - 20g * a bunch of tapestries - in the portable hole * talk about where to go next * go back to town, tell them dragon dead, then back to city to tell the king * Go back to town * there is a goliath named "Magmel" there * Brigit's new character: * Goliath - white/blue skin - celtic tattoos - one hair in braids/dreadlocks - badly bruised, spear on back * Magmel - member of Vorona's tribe - clan of ghost speakers - claims Vorona was older sister - * part of Oya's clan * sent to bring a raven figurine & support Vorona * Korin & Leopold have an intense conversation * Linde & Magmel have a conversation * Korin comes back, counts coins, and distributes shares to people's hoards: * Each person's share of the coins of treasure contains: * 1 pp 160 gp, 420 sp, 1367 cp * (This is splitting all the coins, and treating the trade bars as coinage -- but putting no value in to any of the trade goods like the mead or tapestry) * Y'all should add that to your character sheet * We rest the night: * 24th day of Flamerule 1489 Dream to Frostfire: Korin is walking down a snowy path with Frostfire, and begins to speak: "So we went and fought a green dragon today. It and its rider had been attacking elven towns. We killed them but Vorona died and we don't have the diamond to raise her. We are going to Waterdeep tomorrow to see if we can find one. We'd been fighting the dragon in its lair and it had dozens of cultists. We'd killed most of them, when the badly injured dragon grabbed its rider and retreated through the water to a back room. We looked around a bit to make sure it wasn't escaping to attack the town, and then Vorona & I decided to see if we could scout ahead to find it. When we came through the watery tunnel, the dragon ambushed us along with its rider. Vorona went down to the initial breath weapon and the rider shot me twice. I don't know why she hadn't healed herself - I mean, I'd healed myself and the green dragon had healed itself and its rider. Kai and Linde rushed forward to save us, but the dragon chomped Vorona once and then it was to late for her. Linde and Kai saved me. I called on a gift from Bahamut, summoned a gold dragon, and put up a wall of force so we could heal before engaging the green dragon. In the meanwhile, the gold dragon had killed the rider. I dropped the wall and killed the Green Dragon. Admittedly, the Gold Dragon had done most of the damage. It'll be another year before I can summon a dragon again, but I think Bahamut would approve of that use. We brought the Elven Prince who had been killing his own people to sacrifice to his god of outcasts to justice. Though Bahamut might have preferred we bring him back to the king alive for justice -- sometimes you just have to do the good you can do. And then Linde teleported us back to this elven town that gave us hints on where to find the dragon. But it was weird, this goliath sister of Vorona she'd never mentioned showed up from the frozen north in the middle of this obscure elven village where we were staying. And she wants to come with us, but has no idea what we are doing. And she doesn't seem upset Vorona's dead - more just disappointed she didn't get to hang out with her cooler old sister? Apparently Vorona has died before. A lot. She never mentioned that, or maybe I forgot. And like the sister is from Vorona's tribe, but not Vorona's mother's tribe because apparently Vorona is part of two tribes? But the dragon Chuth killed Vorona, which I think made him the Queen of the Tiger Tribe. Because that's how Vorona became the Queen. And then I killed the dragon, which I think makes me Queen of the Tiger Tribe? Do tribes have Queens? I'm not using the axe. Its dumb and makes you do dumb things. I don't want to be Queen. I wonder if Vorona's sister should challenge me and then if she won she could be Queen of the Tiger Tribe. But what would happen if she couldn't beat me in a fight? That would be awkward and then I might be stuck as Queen. Maybe I can give her the axe? Or I could give the Axe to you just like Vorona's Mom could have given her the axe, and then you could be Queen. Though your probably to young to be Queen even though I'm sure you'd do a better job than Vorona was doing. Any way. Today was pretty tough for a lot of us. Leopold isn't dealing well. I don't know if we will be able to bring Vorona back, or if Vorona even wants to come back. I mean, her entire thing was she was angry her mom killed her and had to come back and fight her mom. But she did that. She won. I guess now she could come back for Leopold? Like she's left the North and her tribe, err, I guess tribes. And this new sister coming from nowhere feels weird. But I guess maybe she's supposed to be with us? She seemed to invoke some god and say maybe it was their will. I didn't recognize the name but it sounded like that polar bear lady but I don't she was a god. Hope things are going well with you. How are you enjoying your time with Orpheus? But I should get some sleep now." ===== Session 90 ===== * discuss what next * send to Delaan - tells us the king is still in waterdeep * read druidic on raven token: "Daughter, I have dreamt of your mother. She smiles. Be very careful. I don't know what fate awaits you that would please her such." * teleport to Waterdeep * meet with Lareal * questions the black dragon mask person * he apparently just "lost" his mask - just misplaced it - apparently he fairly low int * apparently Neuronvain had died during the purple pox * she asks the king to show up - but he's ... slow ... * korin asks about the Well of Dragons * place that dragons are buried? (friendly gold dragon's great great grandfather was buried there) * in middle of meeting, horns sound and another adventuring group returns - not doing well * at least one dead, a couple badly injured, missing some horses * Laerel raises from the dead one of them * Daren he was consumed - did not return * says they were just outclassed by the foe * Kalem Bravesword - * village of Ravensford attacked * overrun by a turtle the size of an island * sounds like an adult or ancient dragon turtle * do a little quick shopping to get potions of fire resistance * head out to town * rested the night - 25th of Flamerule * get to town midday * fight an ancient dragon turtle (but it didn't have the mythic phase2; no legendary resistances) * rescue 175 of the 300 villagers * Spells Running: * Draconic Spirit (11hp/50hp) - resist lightning * Armor of Agathys @ 4th (dropped to breath weapon) * Fire Resistance from casting fire cantrip ===== Session 91 ===== * Villagers are going to keep the turtle and use proceeds from it to rebuild * give Tepin some purple dragon leather to make replacement pants * Teleport circle back to waterdeep - to the Harper's HQ * used circle because needed to bring horses back * have a conversation with “Leosin Erlantha" * Stuff on dragon cult: * seek to break Tiamat out of her prison - need 5 dragon masks & the horn - have all of the things * Leader * Severin - carries red mask - title of Red Wyrmspeaker * bonded to red dragons * Dalvin - Blue Wyrmspeaker * Neurovain - Green Wyrmspeaker * Resmir - Black Wyrmspeaker * status unknown - Tepin had encounater * Verum - White Wyrmspeaker * we captured him, and harper's have been questioning * will try to find out where the Well of Dragons * meet with King * tells us that Nerovain is long dead * died while he was studying in Thay as a plague victim * (previously, he had described him as alive) * talking with a servant * learn Nerovain had been thought dead for 20 years, but returned 5 years ago * had been described as a 'Viper' since he returned * learn Alagarthas was going to take the throne; and would kill Nerovain if it was a problem * can meet with Laurel tomorrow at 10 in the morning * head towards Tangled Vine * Tepin gets show with a poison dart, but resists the poison * we chase down the purple cloaked assassin across the rooftops * hold monster from Korin * orders were to take out who they could and then run * Find an "Orb of Dragon's Breath" on the assassin * Orb of Dragon's Breath - 3/day - 6d8 acid damage - 90ft range * Kinde sends a sending to the harper's about the capture assassin * Korin spends the entire time until they arrive attempting to teach him of Bahamut and joy of serving Bahamut * Session ended after sunset of the 25th of Flamerule, with us sitting on a roof as Korin attempts to convert a cultist to a different dragongod Reminder for me where we want to go next to talk to dragons: * from south of nether mountains, and find river, and follow to its source * series of caverns to host representatives in the clearings by the spring * “From the south end of the Nether Mountains find the river and follow it to its source. The clearing at that spring” ===== Session 92 ===== * Korin fails to convert the cultist * Rest the night - 26th of Flamerule * next morning - Tepin is missing a piece of jewelry * we track it down to a greenhouse of a nearby noble's house - Borkun Manor * it was stolen by a tiny purple furry creature with two long tails * some sort of fey creature * Kai befriends it * name is apparently: "Aaaaa!" * its probably from the feywild and was brought here by a dragon called here - but was dropped * 8ft shiny dragon - probably a gem dragon * Mathilde Borkun * we hang out in Mathilde's magical house and chat and have cookies ===== Session 93 ===== * contact Laurel and let her know we were detained, and would like to reschedule * Laurel reschedules to 3rd bell, and asks us to walk * Korin suggests going to the "Well Read" in case more books about dragons that have shown up * Korin buys a book because it features some dragons * Leopold asks about spellbooks or spellscrolls * Kulo offers a * Linde pulls out a spellbook she has: * Spellbooks * Lantamir's Traveling Libram * Mas-Lantamir - nothic hide bound, wooden cover, silver clasps * 1: find familiar, tenser's floating disk, detect magic, find familiar, thunderwave * 2: cloud of daggers, detect thoughts, Melf's acid arrow * 3: clairvoyance, counterspell * Korin trades a scroll of protection from energy for magic books: * black leather, "voerrincan interpretations of the ancestors" - book of necromancy, comprehend dead language - 50g * "shrub wizard for life" - from fruit wizard, Orrus - orange w/ green tree - overview of shrub & tree magic - can learn the spell "Shrub form" - up casts to be bigger trees; don't cast at 9th level might be perm * "origins exotherm-anomicon" - red w/ silver & gold lines - book on magical bombs - 50g - can make evocation bombs * "Satchun's magic axe" - tall thin book - 50g - lets a bard cast a spell and change the damage type from elemental to steel * "Fistur's transnomicon" - name magic, do names for permanently altering true names of Wizards & Fey to reduce their power and undo spells - legal use is to undo magics left in place by dead wizards - 50g - * Meet with Larel * questions Kai about Aaaaa! * if she is trying to be subtle, maybe a purple fey creature riding on her is not subtle * brief her on the King & the green dragon * says she might have a lead on another mask * says likely most important task is to go talk to the Good Dragon Council * has a diamond to resurrect Voronoa * but some question if it'll work, because she's both been reincarnated and is shadarkai * figure out we should go talk to the temple of the raven queen * Wander to the temple of the raven queen - on the edge of the city of the dead sector * priestess casts commune - Don Hawk Benthar * does vorona want to return? * hells yes * is she permitted to return? * yes, please do * can she return to that body? * raven queen doesn't know * Kai casts commune and has a chat with her goddess * arbolee - find out what that creature is Kai has * try to resurrect Vorona and it fails * turns out we don't have any parts of her original body - so we need True Resurrection ===== Session 94 ===== * We loot Vorona * Leopold gets Vorona's money: 92p, 539gp, 856sp, 1415cp * Go buy a map of the region around the Nether Mountains * [[Map around Nether Mountains]] * we need to go to the source * map maker thinks its one of the two center forks that actually end in the mountain * "Annie" was the mapmaker * Korin tipped her by paying her 1gp for a 3sp map. * got advice on a jeweler - Zabeem * At Zabeem's, Korin buys 300gp of small loose diamonds for use with a Revify * Linde gets distracted out of the shop by Magmell before spending a long time shopping * return to the Tangled Vine to rest * Tepin decides to go out and do a good deed by himself * helps out a halfling and half-orc * helps unload barrels in to an oddly empty warehouse * which is a giant spider's lair with 4 spiders... * manages to escape * the halfling and half-orc open the door, shoot the barrel with a flaming arrow, fumigating the warehouse * Rest the night - 27th of Flamerule * contact Larel - have lunch meeting * Korin recites a poem: In halls where ancient echoes sing, Beneath the stars on silver wing, There soars a lord of scales and flame, Bahamut, revered by name. His eyes like sapphires, cold and wise, Reflect the truth of endless skies, A beacon for the Dragonborn, Whose hearts with honor are adorned. With crown of light and breath of fire, He guards the realm of high desire, A king whose justice rules the night, In regal strength and radiant light. Oh, mighty Bahamut, divine, In dragonborn souls your glories shine, Majestic ruler, fierce and grand, Protector of this ancient land. * Meeting with Larel * let her know Vorona's res failed * suggests that the diamond mines in the spine of the world are where we might be able to find a large enough diamond * need a diamond the size of vorona's skull * Nether Mountains * largely considered to be orc territory * can be hostile - should be cautious * 1000 Fists tribe live on the 1000 mall * Ripped Gut tribe - settle in Baraskur * had been a hobgoblin village guarded doomspire * Robin's Cross - haunted ruins in Moon Pass * tiny settlement west of Lady's Peak - mix humanoids * Lady's Hand monastery at top of Lady's Peak - Loviatar * Telkune - wizard who lives in High Thorag * Orc's were concerned with people raiding tombs of Delkin Thar * tallest peak - Dallegar's Dagger - north east * but sometimes called the Dragon's Graveyard * southern bit - "Dragon's Doom" * Morine's cave and the Doomspire were there - all references in the past tense * western side - "Lady Peak" * pass to the east - "Moon Pass" * "Mount Ieldron" - just to the east of Moon Pass * "Mount Thorag" - just to the west of Moon Pass * has a steppe partway up - "High Thorag" * pass to the west - "Silvery Moon" pass * third pass - "Turn Stone Pass" * road from Sundabar to Stone Stand * now to get there * suggests she could get us to Mithral Hall -- of the Battlehammers * Yartar or Triboar * Everland (by Triboar) * she will send us over in the morning * will start next session, having rested, with us being teleported to Everland * 28th of Flamerule ===== Session 95 ===== * Tepin goes chap shopping at Tommal's * buys umberhulk chaps - +1 ac w/o attunement * Korin buys umberhulk chaps - +1 ac w/o attunement * 1200gp per * In the morning, we teleport to a tavern * Larel takes us down to a room with a lot of rolled up scrolls that teleport to places * "Stag at Bay" tavern - innkeep was asleep * Korin copies the rune circle * Everland - see a set of 4 towers * top of the tallest tower has an open turret with a crescent moon shaped mirror * go to the tower to meet Crowen - his guards had a scroll that we might be arriving * taken to his chambers * Crowen Valharo * has lots of winged cats - Tressym * “From the south end of the Nether Mountains find the river and follow it to its source. The clearing at that spring” * looking at the map, under "Nether Mountains" * river 1 - left * river 2 - under N * river 3 - under h * river 4 - under M * river 2 - where the spring for dragons is located - only of the 4 rivers that starts at a spring * ask about well of dragons * per Bowered - agent in south - originally draconic graveyard build in a dormant volcano * founded at well of dragons because of plethora of dragon bones * used to summon draconic liches * well of dragons - name of fortress by cult of dragon * used to facilitate creations of dracoliches and undead dragons * later converted to a temple of Tiamat * creating an army * Severin planning a ritual to summon Tiamat from the 9 Hells * Elminister calling up representatives to meet him there * calling for more help * built at bottom of a caldera of once active volcano * graveyard might predate humans in this realm * historically shielded in shadow magic, and contained many rituals of dragons * once taken over by the cult, was not used as such * geographically: North of River Reaching and Sunset Mountains, SE of battle of bones, East of skull gorge * inn to east of that is Dire Dragon Inn, and the remains of the village Lady Dove * with the well, large of cavern - "chamber of ascendance" * used to transform living dragons in to "Sacred Ones" * this is where Tiamat's temple is being constructed * getting assistance from the hells - but unclear what sort * unclear who ally is * show him my teleport circle glyph that I don't know where goes * looks similar to Mirabar, but isn't * looks like it might have been dwarven-make * gives Tepin a book to let him learn to elven meditate - so he can study his book faster * show 'Scroll of Comet' to Crowen - who is a little worried it exists * Stay the night at Crowen's * head out on the 29th of Flamerule ===== Session 96 ===== * Breakfast with Crowen * he's having issues with dragon bees that have gotten red dragon mites * Crowen casts a hero's feast * Will teleport us * teleports us to mountains * Get attacked by some sort of rotting fruit giant tree dragon * Manchineel Dragon * investigation DC 17: * Tree Dragon - not a corruption, or infestation * plant-dragon naturally occurring Spells running: * hero's feast: * immune to poison and being frightened * makes all Wisdom saving throws with advantage * summon draconic spirit (extended -> 2hr) * resistance-acid morning of the 29th of Flamerule, near the river fork ===== Session 97 ===== * get to 3 paths * Linde scouting on the draconic spirit * right - leads to a rock wall - shear scale up * north (center) - winding path that winds it ways up * left - copse of trees * take the right path, with linde teleporting us to the top * get to an area with 1/4 mile of scree * use a polymorph to turn Leopold in to a Giant Eagle * go northwest - * run into a hill giant who is herding bulletes * harvest 10 bullette teeth - can be used to make +1 spear or +1 dagger * while sleeping, during 2nd watch, Magmell is on watch * outside the dome * fire comes down * Adult Red Dragon attacks ===== Session 98 ===== * Tepin turns in to a gold dragon and trashes the red dragon * * we move off, and rest the rest of the night * then head north * find a rock slide, with something shiny buried * detect magic shows some magic on rocks - fragments of blue glass or stone? * find dead black dragon buried * sapphire dragon horn piece * find some woods with traps for size large * walk across a crest, and see the Glade * The Conclave * groups of each metallic dragon type * a group from the crystalline dragons * a group with a tree dragons * Korin polished themself up - has Council on their shoulder ===== Session 99 ===== evening of the 30th of Flamerule, near the river fork * Appletree Dragon's cohort * Sapphire Dragon being healed * Gold Dragon - Elia - * shield spells around grove * Brass - mostly younger, elder is ancient * Lordship / Sire * journey * Ireuthra - leader * Magmell had met before * does not trust fae or Kai * Bronze - set of 5 about the same age - leader's 3 brothers & mate * Nymmurh - speak for all of bronze * seems very friendly, and wants to help - good host * Copper * turned away from the copper camp * Tosmikella - says can wait till morning * Silver * argument ongoing - no need to wait any further, we don't really need the others * says korin should come back without friends * Prentarthur - leader, strong dislike and distrust of dragons due to long history (rage of dragons) * Gold * Itarialakarnos - female - Elia * variar - will help with what we need by Elia's order * Plant * appletree dragons & 2 much smaller dragons * Yosofus - appletree dragon * diurnal - mostly * moonlily dragon - w/ bright pink flowers * azelia dragon * Gem * Sapphire, Emerald, * recognized we had killed the poison apple dragon * Blue - sapphire dragon * companions: Green & Red * Elven is clearly an insult; and dwarves are equally disliked * Long Rest - Midsummer Day * Kai gets a letter in the morning that she has stolen goods * turns out the elephant figurine was stolen from Tosmikella * Kai offers it up to Tosmikella, who says she can keep, but asks it be returned after Kai is done with * council starts * Tiamat is coming, she has recruited wizards, humanoids who think wrongly that worship will make them akin to the chromatic brethren * questions * do we act * when do we act * how do we act * with whom * Prentarthur - silver dragon * close the well, should not wait, so should go now * Tosmikelle * agrees we should act * but should gain more allies * haste may lead us in to folly * Ireuthra * how do we know the humanoids will do what they say * Nymurr - humans can be good and evil * have first break * Elia comes over * Brawn Anvil clan of dwarves - has suit of armor tanned from the hide of the great great grand sire * would like an apology; but really want the armor back so it can be buried * can talk to Conrad Brawn Anvil (who is on the council) about this * go talk to Ireuthra * ask about well of dragons and closing it * may need smaller sacrifices - may be somewhat of a kamikaze mission * Ireuthra agrees to support us IFF Kai tells all about lord neverember to the dragon, so if Kai dies that Ireuthra can finish the business * must gather all the armies we can muster * must wage a huge battle so they don't notice a group sneaking in (us) to bring it down * likely less than a month * one mask is still in transit * once this is done, the masks must be given to Ireuthra to be taken beyond the mortal planes * we pass the vote - dragons will work with the humanoids * Elia gives us transport back to Waterdeep * will call a 3rd council * need to decide which factions we send aid * have 7 dragons to send aid * need to know what factions need help * : you may send them to bolster: Harpers, Order of the Gauntlet, Emerald Enclave, Lady Silverhand (WaterDeep), Dagult Neverember (NeverWinter), Connerad Brawnanvil (the Dwarves), Kin Melandrach (forest elves), Ulder Ravengard (Flamist fist), Taern Hornblade (silverymoon), Sir Isteval (cormyr) ===== Session 100 ===== * High Sun - 1 & 2 - flying back * dragons to factions - need to figure out deployment * https://lucid.app/lucidspark/875e3913-9603-47c1-a3bd-4b99780bd6e1/edit?invitationId=inv_d76180ec-df92-4afc-9324-9ffa7974c607&page=0_0# * tree dragons help elven recovery? * you may send them to bolster: * Harpers - need help with info gathering * Order of the Gauntlet - Umthar - brute force; do not tolerate moral ambiguity; low numbers but strong * Emerald Enclave - Dylan - good in a fight; druids; have numbers but vastly varied in power; come with treants & lyncanthropes * Lady Silverhand (WaterDeep), * Dagult Neverember (NeverWinter), - has some mercenaries * Connerad Brawnanvil (the Dwarves) - dwarven soldiers & weapons of war * Kin Melandrach (forest elves), - limited forces, but finest archers * Ulder Ravengard (Flamist fist), - glory before life - need to be in the front - lots of foot soldiers * Taern Hornblade (silverymoon), - * Sir Isteval (cormyr) - purple dragon knights * well of dragons - temple in volcanic crater - someone will need to go in and kick things down * history lesson from Shibekki: * at dawn of time, gods existed * then Bahamut & Tiamat created children -- aka Dragons * for a long time the dragons just ruled the prime material plane * then the elven gods made elves * dragons didn't really want to share * then the other races created * but it meant there was war against the dragons, so the non-dragons had some place to live * dragonrage mythal was basically a war crime * Nic'Ilmytch - wants an envoy sent - red wizard defector * Eskander - cult of dragon defector - rescue from cult * has blue dragon mask, studying it in tower * in Xonthal's Tower - * number of magic defenses * magical hedge * Xonthal wizard - conjuration & evocation - about 100 years ago sealed his tower * plan: * do council meeting tommorrow * go to Xonthal's Tower * investigate red wizard * in 30 days, go to well of dragons ===== Session 101 ===== 3rd of High Sun * discuss time & fey realm stuff * try to figure out if we should push back attack time * korin investigates cult docs * sun & moon war with each other in love & hate * dates where they are more or less able to distract each other * summer & winter solstice is horrible times to try things - gods will definitely notice * night in high sun time, is a good time * day task during longest night * but if trying to sneak something past deities - best is a time when gods are distracted * (like raising a dracolich) * time is likely to do at equinox * Equinox is Eleint 19-20 - 47 days from now * Decide to do the attack ~17th * Go and talk to the King of the dwarves * talk him in to handing over the armor * Council time * Lord Nevember has a new advisor - super tall half-elf in black leather * clearly knows who Kai is - very cold - likely Auril priestess * viper tattoo & dragon tail? tattoo * Laurel - 17th of Elaint for attack * Korin gives a stump speech * Well of Dragons - location known * Lord Nevember wants us to leave tomorrow morning for Thay * associate gave us a necklace that if we shatter the bead, will be transported to a pier that can get across the sea of fallen stars * clear from how she moves, that she's assassin * Xonthal's tower is near Mount Hlim, the southernmost of the Greypeak mountains in the Savage Frontier * go talk to harpers * learn that the assistant was from teh Zentarim - mob assassins * will get a copy of the runes for a teleport circle near Xonthal's tower ===== Session 102 ===== * Magmell wanders off, sees a person hand off a scroll - purple hair, black cloak * follows a guy down to the poor part of town, retrieves the scroll * learn the guy was an assassin * scroll has a picture of each of us * stuff with assassin * find out she hasn't told lord neverember yet -- and she agrees to delay a bit * * get the scroll * teleport in to a fountain of a town square * lots of towers * merchant tells us not to go in * everyone who goes in, either dies or comes out crazy sometimes speaking different languages * figure comes out on balcony * came out, said it took the mask, and we should meet them beneath the tower * get to 8 way w/ sundial * shadow points north * go north, get to sundial * shadow points north & east * go east * get to 80ft room with a large pool in the middle, garnet hovering in the middle of the pool * 4 large creatures in the water * we walk around the edge, ignore the garnet, don't get attacked * we try to walk away and end back at the entry to the pool ===== Session 103 ===== * kill the lobsters * take the gem * find magic items in bottom of pool: * 6 pot healing - 1 to each of us * 1 growth - magmel * 1 fire breath - magmel * 1 wand - (korin to trade) * 3 dagger+1 - kai, (korin to trade) * drift globe - (korin to trade) * elemental gem - sapphire - air - (korin to trade) * get back to the 8 exit room * shadow (N & E) * go north east * come out to a sundial with 3 shadows (north, SE, SW) * go south east * come to a 90x150 ft room * sheep & 2 cyclops - all appear frozen in time * as soon as enter, things start moving * cyclops challenge to a throwing context * Magmel uses a potion of growth, and out throws them * the boulder the cyclops threw splits open and turns in to a sapphire * "defeated them on the field of katar" * go south west * some to a long hallway - bubbling fountain in center * lots of flowers * And the flowers attack! (when someone casts mage hand on one...) * stop mid combat, with flowers all injured, one dropped, and magmel grappled by one